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Игра Rust
2585 (3.04.2025)
Reduced minimum gap between pipe points
Can hold Shift to place entities on top of other deployed entities
Reworked Maximum and Minimum filter behaviour and added a Buffer mode
Added 3 more blueprint slots to the Industrial Crafter
Improved pipe generation performance and fixed pipes being regenerated too often
Added a green pipe colour
Added an extra slot for storage adaptors on the front of small boxes
Electric Furnace and Storage Adaptor performance improvements
Buffer transfers will now be cancelled if a conveyor is turned off or runs out of the item mid-transfer
Added a UI visualisation to show what buffer transfers are in process
Conveyors will now turn back on when they receive power if they were on when they lost power
Reduced volume of Industrial sounds
Industrial Crafter will now only make noise when it is crafting
Industrial Crafter will now pulse red if it’s output storage is full
Various server garbage collection improvements
Looking at another entity while an IO connection is solo’d will now maintain the solo visualisation
Fixed being able to place storage adaptors in places where they would intersect with other colliders (eg. top of a small box placed under a workbench)
Fixed some cases where blueprints wouldn't respect number based item filters
Fixed sometimes being unable to build in areas where pipes used to be
Ziplines should now be much less likely to kill the player if they collide with the terrain
Ziplines should now use alternate paths more often if the terrain is too close to the desired zipline
Fixed some cases where the Repair resources required UI wouldn’t appear when attempting to repair an entity
Fixed contacts button staying disabled permanently after connecting to a server with contacts disabled
Fixed water catchers no longer filling up with water when connected to a full water container
Fixed edge case where underground train tunnel entrance would not connect to underground train station
Various fixes for multithreaded networking
Added Storage Adaptor
Added Industrial Conveyor
Added Pipe Tool
Added Industrial Combiner
Added Industrial Splitter
Added Industrial Crafter
Added Electric Furnace
Added multithreaded networking support (disabled by default)
Improved server performance for chains of water containers
Can now increase the blur quality of depth of field via graphics.dof_kernel_count (0,1,2,3)
Can disable particle and animator LOD for cinematics (graphics.disableParticleLod and graphics.disableAnimatorLod)
Server name no longer appears in Rust+ menu if streamer mode is active
Codelock default options changed around
There are now several different varieties of train loot wagons (different sets of crates)
Fixed behaviour when attempting to spectate a player via the admin tools when another player with the same name is on the server
Kicking a player via the admin tools will now correctly use the supplied kick reason
Fixed admin UI no longer functioning if player is disconnected from server while UI is open
Fixed aggressive rowboat LOD levels (details disappeared too soon)
Fixed incorrect notes on bass guitar and xylobones when using MIDI input
Fixed missing ceiling collision in water treatment plant "pigeon nest" building
Fixed code lock lights no longer being visible through transparent objects like glass
Fixed Blackjack tables using hold-to-dismount if the hold to dismount convar was set above zero
Fixed sfx playing incorrectly if a shot ends while a sfx is triggered in the demo editor
Fixed gibs sometimes failing to spawn after a while when scrubbing through a demo
Removed fullscreen exclusive support as it was causing degraded performance compared to borderless fullscreen mode
Отключен рождественский ивент.
Включен рождественский ивент.
Водитель теперь может управлять модульным автомобилем при выключенном двигателе. Позволяет одному человеку толкать, а другому управлять.
При разрушении миникоптера и вертолета от гниения больше не будет оставаться огонь
Контейнеры с выпавшими предметами (не рюкзаки с трупами) всегда исчезают через 2 часа независимо от содержимого.
Добавлена переменная «itemdespawn_container_scale», которая по умолчанию равна 2.
Added a static train caboose with Blackjack, Poker, and Slots to Outpost
Added Burst toggle
Flashlight tool can be toggled (uses toggle light bind)
Added a Clone/Pick/Remove all option when looking at plants in a planter
Modular cars now use keycode locks instead of keys
If an instrument doesn't have a note assigned to a MIDI code, it will now be silent
Improved MIDI code assignments for drumkit
Increased instrument note range on Bass Guitar, Acoustic Guitar, Jerry Can Guitar, Flute, Trumpet and Xylophone
Improved effects for thrown snowballs
Fixed swap item interaction when dragging a non-cassette onto a portable boom box
Added coloured icons for berry clones
Adjusted colour of hemp in Ripe stage to differentiate it from other stages
Improved layout of slot machine payouts
Can no longer throw Beancan Grenades, Molotovs or Smoke Grenades underwater
Molotovs and Beancan Grenades no longer explode underwater
Added a small icon on the belt bar if a weapon's light attachment is active
Improved Blackjack gameplay flow
Added LODGroups to the few remaining primitive cubes (for modders) that didn't have them
Updated deploy guide for T3 workbench - now shows the entire model for more precise placement
Updated deploy guide for high stone gate - now shows doors rotated in the direction which the gate opens
(Community UI) Added ability to destroy ui within AddUI rpc (PR#40, thanks Kulltero)
Removed car parts spawns from non vehicle junkpile spawns
Stone spear cheaper to craft
Reduce stone spear crafting time (10 seconds)
Removed stone spear from elite/hackable crates
Hot Air Balloon storage increase 12 -> 18
Boat storage increase 12 -> 18
RHIB storage increase 30 -> 36
Submarine storage increase 12 -> 18
Reduced underwater labs to 1 from 3
Underwater labs always now generate large variants
Updated Heli Loot tables
Increased Oilrigs reset timers
Cargoship events less frequent
Miner's hat now offers better protection values
Allow rotation of roofs blocks before placement
Garage door no longer requires a hammer to be equipped to be picked up
Removed condition pickup from Garage door
External walls and gates can now be rotated 90° instead of 180° before deployment
Added external wall and gate debris blockers
Added diesel spawns at Water Treatment Plant, Power Plant, Military Tunnels, Junkyard, Airfield
Reduced the crafting time for all grenades
Reduced the crafting time for embrasures
Fixed BBQ static hidden having incorrect slots
Shotgun slug now does 50% damage at 40 meters+ instead of 75% damage at 80+
Shotgun slug does 100% damage from 0-20m instead of 0-10m
Added fire mode toggle bind
MP5 and LR have inbuilt burst module
Burst module lowers aim cone slightly
Bushes at Junkpiles now block AI line of sight
Junkpile Scientists are now more defensive in nature
Reduced Junkpile Scientist aggro range
Animals no longer roam directly to be beach locations
Polar bears now only roam to tundra and arctic locations
World food items can now be eaten directly from the ground using a new radial menu option
Can right click items into the repair bench to swap them
Show "X Days" of upkeep rather than ">72 hours"
Increased despawn time of HQM ore, aiming module, MLRS rocket, HE grenades, sam site, beancans, grenade launcher, metal ore
Optimized turret performance on server to prevent them lagging and not targetting players
Patrol helicopter will no longer fly around safezone monuments
Show "you died first (REASON)" rather than "projectile_invalid" if you died first on the server
Can use "unlockall <steamid>" command on other accounts now
Fixed drumsticks sometimes floating in air after dismounting drumkit/xylophone
Fixed boomboxes getting into a permanent loop when framerate gets too low (some stuttering may still occur)
Fixed muted players still being audible if they are using a megaphone
Fixed water jug errors while first person spectating
Fixed vagabond mission objectives sometimes spawning underneath the map
Fixed several incorrectly assigned note issues on various instruments
Fixed player name label not showing when obscured by Snowman headwear, Pumpkin headwear, Nomad Suit backpack, Arctic Suit backpack etc
Betting wheel terminals now make sure they're only assigned to a maximum of one wheel - whichever wheel is closest to them (for custom maps)
Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle
Fixed modular car central locking switch not updating visually when the vehicle is idle
Fixed modular car module parts not falling off immediately when taking damage while the vehicle is idle
Fixed Caboose not shutting off the lights anymore when there's no-one nearby
Fixed slot machine null reference exception if player dismounts during a spin
Fixed error when joining a server after disconnecting from a server while the tech tree was open
(Community UI) Fix images loaded from web using a low Mip level (PR#43, thanks Kulltero)
Fixed elite create inventory item spawns amount exceeding available inventory slots
Fixed supply drop red siren (light) animator culling close range
Fixed baseball bat available in loot tables
Fixed chairs leaking to the world origin
Fixed BBQ static hidden having incorrect slots
Fixed IO entities unable to be placed near floors
Fixed IO entities able to be clipped into building blocks
Fixed Press Button sending 2 pulses of power when passthrough is connected
Fixed crude being stuck "on fire"
Fixed shop front right clicking into 2nd slot
Fixed progress bars getting stuck on output items in small furnace
Fixed various UI being very small on 1440p, 4k+ resolutions
Fixed patrol helicopter getting stuck at fishing village on various seeds
Fixed deployables (garage door, shotgun trap, etc) taking components to repair with hammer
Added caboose casino train carriage
Added Project 17 burst fire pistol
New HLOD monument rendering system
Added a slight text shadow to item counts on belt bar to better stand out in bright environments
Snow Machine now has IO inputs (identical to Strobe Light/Fog Machine)
Added option to limit FPS in Main Menu to 60fps
Refresh respawn options if you've been assigned a sleeping bag while dead, no longer need to respawn and then die again
Added global.hideinteracttextwhileads to hide the interact text while aiming a weapon
Perf 6 shows total CPU time
Perf 7 shows unity's CPU time
Scrap helicopter driver marked hostile when crushing players in safe zone
Widened the trigger volumes on the work carts and locomotive, to allow for standing safely on the side rails
Fixed furnace workshop icons getting an unintended halo effect
Fixed Water Barrels and Fluid Switches draining 1 power when connected to a battery powered circuit
Fixed missing sfx when igniting/extinguishing the skull fire pit
Fixed some cases where the Research Table would show incorrect info when inserting tools from the Lumberjack pack
Fixed debug.showworldinfoinperformancereadout not working for non-admins
Fixed xor not reducing passthrough by 1
Fixed memory cell not reducing passthrough by 1
Fixed splitters not updating power when output is destroyed
Fixed nav mesh stalling server for 250ms when being generated
Fixed NRE in combatlog on modded servers
Fixed flashlight & laser attachments not working in turrets
Fixed team members not always showing up when giving auth on bags / turrets
Fixed missing colliders when modular car rear seats are placed at the front of the vehicle
Fixed a bug where train cars could merge inside each other after uncoupling
Disabled halloween
Further crash troubleshooting
Fixed NPC attire lootable
Enabled Halloween Events
Enabled build a monster
Added Portals
Added Hockey Facemask
Added Cultist Deer Torch
Added Baseball Bat
Improved Halloween NPC behavior
Improved Jack O Lantern effects
Improved skull spike effects
Improved Candle Light effects
Added event audio slider to the options menu
Added a toggle electrical input for strobe lights
Added a toggle electrical input to the fog machine
Mace +10 damage (Now inline with other two-handed weapons)
Fixed Halloween NPCs
Added Lumberjack suit
Added concrete hatchet
Added concrete pickaxe
Added prototype hatchet
Added prototype pickaxe
Added region server tags
Added Hardcore gamemode techtree tax
Updated Campfire model
Updated furnace VFX
Updated campfire VFX
Updated cauldron VFX
Improved server listings
Update tag search behavior
Added an option to cap framerate to 15 while window isn't in focus
Improved visibility of clusters of vending machines on map
Horse idle animations will no longer be synced
Radio stations can now be updated mid-month without releasing client/server updates
Added world position/seed/size to the F8 performance overlay (see debug.showWorldInfoInPerformanceReadout convar)
Added "entcount" convar that returns all entities placed by a given player
Added "authcount" convar that returns all TC's/Locks that a given player is authed to
Can now toggle render layers in demos
Improved train behaviour at end of line points
Modular Car camper module can now be looted from the outside after the vehicle has been destroyed
Furnace all slots now cook at the same time.
Added progress bar when smelting items
New burning icon for items
Add a button to clear filters in the server browser
Reimplemented dropdown menus in the options menu
Train fuel wagons now contain more low grade fuel
Debris building blocker now immune to explosive damage
Added Hardcore gamemode Techtree tax
Increased car storage module size from 18 to 48
Increased Camper storage 12 to 18
Increased Saddle bags 6 to 12
Updated EAC to EAC EOS
Updated inventory item handling sounds
Added vent door open/close sounds (small radius)
Fixed not being able to pickup wooden signs
Further reduced chance of trees blocking ziplines
Fixed some moving entities (horses, vehicles, etc) disappearing in demos
Fixed some viewmodel sway issues in demos
Player corpse ragdolls now collide with vehicles instead of passing through them
Fixed a number of issues relating to ores dropping out of furnaces when overfilling.
Fixed horses falling through the middle of the ramp construction block
Fixed several out of bounds exploits
Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing
Fixed hurt punch screen overlay occurring when the debug cam is active
Fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate"
Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
Fixed reflection probe / ambient light updating slower than intended
Fixed several spawn populations theoretically being allowed to spawn on rail
Fixed gate external stone gates displaying incorrectly at a distance
Fixed fireplace output slots
Fixed the very first right-click of a vehicle module from player inventory into a vehicle on it modular car lift eating the module.
Fixed cauldron and campfires appearing with one output slot
Fixed an error when killed during talking to NPCs
Fixed "Hardcore" server tag search not correctly toggling
Fixed server exception in CompleteTrain / Mountable Cycle
Multiple bug & export fixes.
Fixed chat rate limits not applying in global chat