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Unity 2019.2.0f1
Players are automatically authed to placed cupboards
Benchmark mode fixes
Added powerline wires to Monument Puzzles
Added an in-game Screen options menu for resolution, fullscreen and vsync settings
Client is now using IL2CPP instead of Mono
Server is available as IL2CPP version on the "release-il2cpp" branch
World generation is now server authoritative (faster load times, more robust)
Added doppler shift to some sounds
Added texture streaming
Added Transport Helicopter
Added Horse Leading
Added Fuel Generator
Fixed steam refresh overlay not closing after opening bag
Fixed possible exception when retrieving market prices
ServerInfo will retry multiple times if failed to get info
ServerInfo will fail gracefully if failed to get info after multiple attempts
Fixed titles getting cut off in pie menu
Fixed loading screen cancel button being 1 pixel smaller than the bar to its left
Fixed steam friend inconsistencies
Fixed unexpected palm trees behavior when helicopters would fly over
Player map position now updates correctly when injured
Fixed erratic map scrolling when using the left mouse button to drag
Hotspot visuals now get cleaned up correctly when ent-killing
Disabling the UI no longer allows you to see through smoke effects
Can no longer spam drink back to full health
Completing a tutorial achievement will no longer mark the whole tutorial as complete temporarily
Fixed item icon staying on screen if inventory is closed while dragging
Fixed High External Gates not playing SFX correctly
Fixed compound sometimes spawning underwater
Fixed exploit using water projectile penetration
Fixed snapback issues when dismounting while moving fast
Fixed swimming slightly under the waves not showing underwater properly
Fixed crashes on AMD Phenom
Fixed swamp fog too bright at night
Fixed lighting on some particles (e.g. helicopter damage smoke)
Fixed NRE on ent kill cargo ship
Game log is written to output_log.txt in the game install folder again
Fixed deflated HAB having inflated collision and wrecking minicopters
Fixed rendering TopBunnies UI element all the time
Optimized Notices UI layout
Neatened up Notices UI
Tweaked "new content" label on main menu
The map now re-focuses on the player's position when injured
The console input field now auto-focuses when opening or changing tabs.
Max value of gc.buffer is now 4096 instead of 2048
Log warning when doing emergency garbage collection
Enabled crunch texture compression on workshop skin bundles
Performance text no longer updates when nothing changed (avoids GC)
Performance text always prints GC counter for one second after GC runs
Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=ping, 5=everything)
Debug Camera: R resets the camera
Debug Camera: Q/E move the camera vertically
Debug Camera: Z/C and +/- control zoom
Debug Camera: Arrow keys control roll
Debug Camera: Disabled inventory and crafting menus when in debug camera
Debug Camera: Disabled vehicle controls when in debug camera
Debug Camera: Disabled noclip control when in debug camera
Debug Camera: Added debugcamera_save and debugcamera_load (multiple save names are supported)
Debug Camera: Added debugcamera_autosave and debugcamera_autoload
Debug Camera: Added camzoomlerp (likecamlerp but for zoom)
Small maps have large monuments again (excluding launch site and excavator)
Updated NPC helicopter sounds
Reduced texture memory footprint (by ~1 GB) via texture streaming
Reduced mesh memory footprint (by ~700 MB) via model optimizations
Improved TSSAA and motion blur quality on vegetation and cloth affected by wind
Optimized high-quality shadow mode = 2, now 25% faster
Added new very-high-quality shadow mode = 3
Pressure pads can now be hidden under rugs
Pressure pads generate a small amount of electricity when stepped on
Grenades have a more predictable landing position
F1 grenades have a fuse length of 3 instead of 3.5
Rocket Launcher need T2 WB( Instead of T3 )
HV Rockets need T2 WB( Instead of T3 )
Autoturrets never miss more than 3 shots in a row
Autoturrets now make use of the electricity system
Removed Vulkan graphics API
Removed Linux client
Added force triggers (excavator belts)
Added terrain anti hack protection
Added Excavator monument
Fixed binds not working with "cinematic_play" and "cinematic_stop"
Fixed "monuments" console command being abused to find caves
Fixed weapon reload issues at extremely low FPS
Fixed RF Broadcaster being placed through walls
Fixed being stuck when dismounting helicopter on top of Compound buildings
Fixed accidentally pressing "Create Team" while dropping items on low resolutions
Fixed text overflow on team dock when players have long names
Fixed team member map font being unreadable
Fixed large furnace placement under the terrain
Fixed scope overlay being extremely small on larger screen resolutions
Fixed misclicking accept would reject the team invite
Fixed hunters jacket skin being black
Fixed some volumetrics not disappearing during day time
Fixed broken train cart coal material on powerplant monument
Fixed some materials turning black on lowest shader levels in powerplant monument
Fixed duplicate networkable objects (e.g. doors) when playing demos
Fixed passengers being able to access minicopter fuel
Fixed horses eating too much food at hitching posts
Optimized some server side player packet verifications
Entity parenting triggers now support compound triggers and exclusion zones (excavator arm)
Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger)
Barren now has harbors, oil rigs and water wells
Barren prefab mountains no longer spawn in the desert
Allow deployables to be placed under Water barrel
Increased the cost of lowgrade at Compound
Increased server browser timeout limit to 90 seconds
Hapis Island fixes and tweaks
Optimized server-side water buoyancy
Optimized terrain shader
Исправлен размер прицела на больших разрешениях.
Исправлен мелкий шрифт у имён тиммейтов на карте.
Лучше отображается текст длинных никнеймов в команде.
Лошади восстанавливают выносливость до полного значения во время еды.
Исправлена возможность доступа пассажира на коптере к топливному баку.
Исправлена серверная ошибка с ракетными турелями.
Новые эмоции (Любовь и счастье).
Added cinematic animations for video creation
Added player tick rate convars to the server
Added Streamer mode to options menu
Added new horse model and breeds
Added Hitch-Trough deployable
Added Minicopter fuel gauge
Added Minicopter pilot IK
Added 'hattip' gesture
Added a bunch of secret achievements
Fixed exploit to stack foundation steps
Fixed swamp fog too bright at night
Fixed water purifier disappearing after going out of network range
Fixed misclicking accept would reject the team invite
Fixed Rustige Egg not taking splash damage
Fixed being able to pick up sam site when it contained ammo
Optimized distant tree networking (client memory savings)
Optimized physics queries by removing collider batching entirely (previously disabled)
Optimized all entity queries
Optimized buoyancy physics transform sync
Optimized server player updates and transform sync
Optimized server packet handling
Optimized client inventory update
Optimized monument memory use
Optimized ocean wave foam rendering
Optimized gpu-side wave simulation for rendering
Optimized cpu-side wave simulation for buoyancy
Horses require far less food
Enabled skin unloading by default for everybody
Enabled the new multibox pruning broadphase algorithm for the physics system
Added 'gesture' console command
Fixed 'Ride Horse' being visible when someone is already on the horse
Improved network interpolation time offset calculation
Optimized the AI sensory system
Added skin memory usage to print_loaded_skins
Optimized the vending machine world UI (also affects the new Chippy arcade)
Прибрежные волны теперь они идут к берегу, а не от него.
Добавлен игровой автомат.
Скины бетонных баррикад и мешков с песком снова работают.
Небольшие улучшение пользовательского интерфейса.
Исправлена ошибка, когда карьеры добывали не те ресурсы.
Исправлены некоторые эксплойты.
Исправлена работа скинов.
Мелкие фиксы.
Added granular skin loading (greatly reduces skin memory usage)
Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM)
Map uses less memory and can be zoomed out much farther
New Hunting Bow model
Fixed riot hat skin preview (workshop)
Fixed metal / spec material issues (workshop)
Fixed cave lift parenting trigger exploit
Fixed projectile line of sight exploit
Fixed several graphics issues with the Linux client
Fixed players exploiting inside large furnace
Fixed LR300 condition being too low
Fixed 40mm smoke grenade climb exploit
Fixed Oil Rig keycard doors being permanently locked
Optimized UI background blur shader by removing unused grab pass
Optimized GC allocs from client entities that are waiting for their parent
Bandit Town lighting overhauled
Cave Large Sewers lighting overhauled
Puzzle fuse boxes now run high voltage, and as such look more dangerous
Reduced external wall and gate crafting time
M39 has much more manageable recoil
Faster right click quick looting
Bone arrows are less expensive
Bone arrows move faster
Bone arrows have a larger 'radius'
HV arrows cost metal fragments instead of stone
Добавлен пасхальный ивент
Добавлен античит SmartGuard
EAC SDK update
Added debris system to block placement of new walls and doors immediately after destruction
Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
Fixed exploit to spawn explosive ammo impact entity through walls
Fixed exploit to circumvent certain server side LOS tests
Fixed water junkpile save / load
Fixed a problem with corpses spawning partially inside stuff
Fixed stash hide / unhide sound playing whenever they spawned on the client
Fixed ores spawning inside hilltop rocks
Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows)
Fixed vehicle seat clipping exploit
Fixed colored nametag exploit
Fixed anti hack false positives after projectile reflection and refraction
Fixed fall damage exploit with global.free and debug.stall console commands
Fixed anti hack exploit in elevators
Fixed minicopters having hitmarkers
Fixed Hapis vending machines reset
Fixed shelve stacking
Fixed vending machines placed inside rocks
Fixed dropboxes being repaired
Fixed Oil Rig distance flares not turning off during day time
Fixed Oil Rig lights pulsing intensity after toggled
Fixed water near-clipping issue
Fixed water artifacts on macOS/Metal
Fixed wave crest foam not disabled on water quality 0
Fixed boats sinking into rivers
Fixed some flares not disappearing during day time
Fixed minicopter collision shape being too large
Fixed missing first person projectile 'spheres'
Fixed muzzle brake not properly applying recoil reduction to all weapons
Fixed sleeping/wounded players hovering in mid air
Fixed invisible shell casings
Fixed incorrect scope zoom levels and naming
Optimized item skin list loading when selecting items in the crafting menu
Stripped several client only components from the server
Optimized player mesh rebuild (players coming into view or ragdolls spawning)
Added pooling to several clothing items that did not support it before
Added pooling to player corpses and ragdolls
Optimized player model bone remapping (ragdolls spawning)
Optimized player model bone lookup (particularly during continuous gunfire)
Added oilrig to Hapis
Added super potato mode
Codelocks now stack to 10
Barricades now stack to 10
Updated scientist visuals
Tweaked waves: longer, less frequent & softer foam
Improved water buoyancy performance by 35%
Optimized water rendering across the board
Improved performance for gunfire muzzle lights
Backpacks now float
Underwater crates untie twice as fast
Fuel access on Minicopter restricted to pilot when in use
Can recycle empty cans in recycler
Water Jugs can be placed in fridges
Salvaged Axe harvests more animal flesh
Improved laser visuals
Reduced flashlight shadow bleeding
Thompson can now take Flashlight or Lasersight
Minicopters now slowly decay when indoors
Explosive ammo can be heard much farther away
Explosive ammo causes weapons and silencers to lose condition faster
Improved tracer visuals
Compound bow in line with Hunting Bow when not charged (and cheaper)
Muzzle brake reduces damage by 20%
Added fractional reloading
Can no longer use weapons in deflated hot air balloon canvas
Can no longer see through deflated hot air balloon canvas
Fixed FOV zoom bugs when using a non default FOV
Pistols + Shotguns have less zoom
Added Grenade Launcher
Added Combat Knife
Sam Site now requires electricity
Fixed Sam Site targeting bugs and shooting through walls
Improved muzzle flash performance and visuals
Improved Simple Sight crosshair
Holosight provides an accuracy bonus and 2x zoom factor
AI takes less damage when mounted
Heavy Plate Armor provides more explosive protection
Heavy Plate Helmet obscures vision less
Added "Admire" animation button to workshop
FOV clamped is now 70-90
Disabled graphics jobs on Linux due to crashes