- Added Chainsaw
- Added Incendiary Shotgun Shells
- Added Spas-12 Shotgun
- Terrain Blend Maps for better monuments transition
- Added upkeep grief protection
- Added glaucous willow and spicebush plants
- Added world reflection graphics setting
- Fixed painted signs sometimes resetting on server restart
- Fixed workshop skin corruption issue
- Fixed dark lighting at the gates of Military Tunnels
- Fixed incorrect star positions relative to sun and moon
- Fixed foundation rotation exploit
- Fixed workshop skin loading issue
- Fixed S11 Cave having no build block volumes (Hapis)
- Fixed locker, bed, workbench floating slightly after construction placed on no longer exists
- Bandages and syringes now show their healing information
- Searchlight no longer accessible without TC access
- Fixed weird sprint+aim exploit
- Optimized conditional model performance
- Vastly improved interior lighting
- Upgraded to Unity 2017.1.3
- Improved cliff mesh placement next to monuments
- Moved our grass and overgrowrth to new foliage shader
- Optimized client file cache performance
- Increased tree view distance at high tree quality settings
- Optimized tree performance at low tree quality settings
- Slightly harder to wall off southern convoy (Hapis)
- Reduced forest size in areas for performance reasons (Hapis)
- Xmas tree no longer craftable
- Mailbox repairable
- Water purifier can no longer be placed on barbecue and fireplace
- All signs, banners and frames are now repairable
- Bed can be repaired
- Bed can be picked up with hammer + building privilege
- Repair bench wood cost removal
- Repairing items now costs 20% instead of 50% of their total cost
- Scientists have slightly more health
- Scientists have proper loot tables
- Stripped unused tree assets (disk space usage)
- Added Frog Boots, My Dudes.Added new trees
- Added Road Exploration Tutorial
- Added Workbench Tutorial
- Added Research Tutorial
- Section Names for each tutorial instead of "task list"
- Added Pickles, with a chance of botulism
- Improvements in lighting process/ Higher IBL contribution
- Post Processes and LUTs refresh
- Visual upgrades on the world generation (terrain, rocks, foliage and lot more)
- Improved overall terrain splat mapping
- Higher Densities of Icebergs and Icesheets
- Optimized foliage system with a lot of different foliage types
- Vm animation updates
- Netting costs 1 Rope instead of 3
- Fire arrows cost 2 cloth instead of 10
- Scientists have reduced accuracy
- Changed default server information image
- Loot Barrels now drop 2 Scrap instead of 1
- Double Metal Door now default blueprint
- AK47 horizontal recoil kicks in faster
- Aim Sway inactive for several seconds after a shot
- Melee tip hides sooner
- Fixed some streaming sound related performance spikes
- Fixed missing mesh references on skinnable items
- Wild Animals now spawn in biomes and terrain that fits their environment
- Fixed inaccurate upkeep time on the tool cupboard
- Fixed doors not decaying when their upkeep was not paid for
- Fixed harbors not spawning correctly
- Fixed hilltop rocks sometimes overlapping monuments
- Fixed various small world generation issues
- Workbench Experiments can now reveal ammo types
- Fixed Garage Doors taking splash damage
- Fixed task list not displaying under some resolutions
- Mini Water Well Monuments
- Added hilltop rocks
- New network interpolation and extrapolation
- AI no longer ghost through fences and other transparent walls
- AI no longer ghost through barricades
- Fixed an ice lake exploit that allowed people build near trucks
- Fixed Hapis floating barrels at Site A
- Fixed spawning in the ocean on Savas
- Military Tunnels Level Design Refresh
- Added recycler to Savas KOTH
- Ak47 admire animation
- Double shotgun admire animation
- Eoka admire animation
- Mp5 admire animation
- Water bucket admire animation
- Rock admire animation
- Players no longer spawn on islands
- Maps have significantly more cliffs and hills
- Rivers have a nicer color
- EAC SDK update
- Monuments no longer spawn on islands
- Reduced player tick delay (peeker's advantage)
- Removed wood cost from double sheet metal doors
- Hapis old caves now have lighting
- Hapis updated with new water well monuments
- Updated Savas KOTH loot table with newly introduced items
- Removed pillar building block
- Added 10 tutorials
- Added functional water wells
- Добавлен список пиратских серверов
- New third person sounds for all handheld water containers
- New flare sounds
- Add burning fuse sound to survey charge
- New third person sounds for the medical syringe
- New third person deploy sound for the building planner
- Flare admire animation
- Flashlight admire animation
- Added 20 new contextual game tips
- Added printpos / printrot / printeyes admin console commands
- Added 25 loading screen tips
- Added eat / drink admin console commands
- Lower global max voice count on gunshots (perf fix w/ many scientists shooting at once)
- Fix for Patrol Helicopter floating in Junkyard
- Fixed barrels floating at site B (Hapis)
- Fixed players spawning in ocean (Savas Island)
- Fixed cheat report opening when typing in chat
- Fixed wind generator not been able to be removed by admins using "ent kill"
- Fixed having hat skins not allowing the root item to be craftable
- Fixed physics.steps exploit
- Fixed memory leak in vending machine UI
- Fixed crash on exit
- Misc minor sound tweaks & polish
- Guitar admire animation updated
- Machette is now default blueprint and needs WB1
- Note and Building Plan now require wood to craft
- SMG Costs reduced by 1 spring and 5 HQM
- Optimized player network updates
- Optimized reflection probe refresh
- Removed paper
- Added third person aim down sight sounds
- Added third person grenade sounds
- Added third person bandage sounds
- New binocular sounds
- New flashlight sounds
- Admins can get combat log of other players
- Admins get warnings when anti hack is disabled
- Added new Hazmat suit
- Water jug admire animation updated
- Salvaged hammer admire animation updated
- Water bucket admire animation updated
- Wooden spear admire animation updated
- Stone spear admire animation updated
- Flamethrower admire animation updated
- Satchel charge admire animation updated
- C4 admire animation updated
- Bow admire animation updated
- Optimized workshop skin download processing
- Optimized game object memory usage
- Optimized skin icon memory usage
- Optimized skin icon loading
- EAC SDK update
- Combat log no longer takes count parameter (uses combatlogsize value instead)
- Increased junk pile respawn time from 20 to 30 minutes
- Eliminated GC from voice recorder
- Jack O Lantern can be picked up
- Jack O Lantern only accepts wood
- Small Furnace now emits heat
- Can rotate tool cupboard after placement with hammer
- Added Building Blocked zone around Helicopter crash site
- Must wait 30 seconds to repair a structure after it was damaged
- Hazmat suit now reserachable and craftable
- Fixed an exploit near Military Tunnels entrance allowing players to go out of bounds
- Fixed an exploit inside the Military Tunnels allowing players to build in unintended areas
- Fixed maximum anisotropic filtering not being set correctly for certain textures
- Fixed community UI exception
- Fixed weapon holster exception
- Fixed HTTP image exception
- Fixed various Unity exceptions
- Fixed network stream exception
- Fixed skin loading exception
- Fixed planner exception
- Fixed bloom exception
- Fixed exception in voice recorder
- Fixed terrain hole at launch site on Hapis
- Fixed shelves been placed on Roads
- Fixed Jack O Lantern can no longer be placed through walls
- Fixed Vending machine not been destroyed if construction no longer exists
- Fixed chairs been placed inside trees and clutter (Exploit fix)
- Fixed not being able to rotate workbenches when deploying
- Fixed AutoTurrets not losing any health upon pickup
- Dropbox can no longer be placed under water
- Fixed Small Refinery not generating charcoal
- Fixed arrowheads not showing up in outlines
- Fixed explosive bullet damage being too high
- Retired viewmodel layer (unused)