• Added Powered rowboat vehicle
  • Added Chinook Event
  • Multiple seats in vehicles
  • Added lakeside forests
  • Added Birch, Oak and Beech trees
  • Added projectile pooling (gunfight performance)
  • Bullets now impact water
  • Added server asset warmup (performance hiccups)
  • New client side entity parenting (performance, vehicle support)
  • Added triangular conditional wall models
  • Junkpile Scientists
  • Hapis - Added Junkyard monument
  • Hapis - Added Outpost B3 small monument
  • Hapis - Added sewer branch monument
  • Hapis - Added Collapsed Tunnel small monument
  • Hapis - Mining outpost
  • Added vehicle spawns to Savas KOTH
  • Added horse meat (needs icons)
  • vehicle_flipy and vehicle_sensitivity convars (unused)
  • Hair Cap system
  • Head and Facial hair styles
  • Player Corpses float on water
  • Variable wind animation
  • Added floating offshore junkpiles
  • Updated ingame map to be more detailed
  • Map coords swapped so that the letter is horizontal
  • Eye Adaptation and LUTs updated
  • Tweaks to dynamic grass and terrain splat colours to align
  • Re-added display of decals on static furnace, mining quarry, pumpjack & small refinery
  • Changes to ocean and river reflectivity to be more physically accurate
  • Caves Spikes Trap nerfed
  • Major network interpolation & extrapolation improvements
  • Updated EAC
  • Stripped server schema refresh (performance hiccups)
  • Significantly improved shading on new foliage
  • Increased overall forest sizes
  • Big mix pass over most of the sounds in game
  • Spawning scientists are invulnerable until activated
  • Scientist reaction time goes up when they get hit
  • Hapis - Updated Site A and B tunnels
  • Hapis - 8 new cave and tunnels
  • Hapis - updated roads
  • Hapis - Updated site b tunnels to have radiation
  • Updated Savas KOTH loot table with all recently added items
  • AK47 has more hip aimcone
  • Water reflections
  • Temporal anti-aliasing
  • Pubic, Armpit and Eyebrow hair
  • AK47 has more difficult recoil
  • Added 4 HQM to SAR cost
  • Removed most Junk from Airdrops + Elite Crates
  • TShirt/LongShirt additional radiation protection
  • Reduced SAP HQM cost by 4
  • Heavy Plate Armor slightly less movement speed reduction
  • Heavy Plate Armor cost Halved
  • HV Rockets cost slightly more than 1/4 that of regular rockets
  • HV Rockets do 1/4 damage of regular rockets
  • Reduced longsword cost
  • Reduced rocket launcher cost
  • Rocket lancher has increased durability
  • You can now research and craft Binoculars
  • CCTV + Targeting Computer are stackable to 64
  • Hide armor costs halved
  • SMGs HQM cost halved
  • TShirt/LongShirt costs reduced
  • TShirt/LongShirt research cost now 20
  • Fixed gather amounts being inaccurate on HUD
  • Fixed NPCs showing in the report list
  • Fixed main menu only showing one friend
  • Fixed hitching when opening map
  • Fixed that servers needed a restart before newly released skins could be used
  • Fixed health bars not updating when buildings are repaired via upkeep
  • Fixed being able to walk far away while looting
  • Fixed ore bonus nodes doing pointless position update ticks
  • Fixed field rocks sometimes overlapping monuments
  • Fixed some floating rocks near monuments
  • Fixed sometimes falling through terrain near monuments
  • Fixed rare world checksum mismatch on certain seeds
  • Fixed exploits to dive underneath terrain
  • Fixed some rock terrain adjustments having reverted
  • Fixed skin selection icons not refreshing until clicked
  • Junkpile scientists no longer hover above ground
  • Hapis - Fixed some out of bounds exploits
  • Hapis - Fixed junkpile spawns on cliff edges
  • Fixed gap in Garage door which allowed traps to be trigged through
  • Fixed blueprint read not using master sound
  • Fixed flame turret been trigger through walls
  • Pubic hair clipping through clothing
  • Broken wrists on some clothing items
  • Placement guides not showing underwater looking from above
  • Z-fighting in stomped grass when grass displacement is enabled
  • Particle shadowing inside caves and interiors
  • Argument exception in motion blur
  • Number overflow in occlusion culling
  • Null reference exception in MaterialColorLerp
  • River UV stretching in direction of flow
  • Crash in terrain texturing initialization
  • Fixed skin shading when in shadow
  • Foliage biome tinting
  • Fixed Chainsaw chain direction
  • Fixed garage door culling at short range when gfx settings low
  • Fixed thrown objs impacting vehicle they were thrown from
  • Removed workshop vote counts (Valve doesn't send them anymore)
Мелкие исправления
  • Исправлена загрузка скинов.
  • Исправлена голосовая связь.
  • Мелкие исправления.
  • Мелкие исправления
  • Like
Реакции: Romosika
  • Исправлена консоль
  • Фикс голосовой связи
  • Мелкие исправления
  • Added Chainsaw
  • Added Incendiary Shotgun Shells
  • Added Spas-12 Shotgun
  • Terrain Blend Maps for better monuments transition
  • Added upkeep grief protection
  • Added glaucous willow and spicebush plants
  • Added world reflection graphics setting
  • Fixed painted signs sometimes resetting on server restart
  • Fixed workshop skin corruption issue
  • Fixed dark lighting at the gates of Military Tunnels
  • Fixed incorrect star positions relative to sun and moon
  • Fixed foundation rotation exploit
  • Fixed workshop skin loading issue
  • Fixed S11 Cave having no build block volumes (Hapis)
  • Fixed locker, bed, workbench floating slightly after construction placed on no longer exists
  • Bandages and syringes now show their healing information
  • Searchlight no longer accessible without TC access
  • Fixed weird sprint+aim exploit
  • Optimized conditional model performance
  • Vastly improved interior lighting
  • Upgraded to Unity 2017.1.3
  • Improved cliff mesh placement next to monuments
  • Moved our grass and overgrowrth to new foliage shader
  • Optimized client file cache performance
  • Increased tree view distance at high tree quality settings
  • Optimized tree performance at low tree quality settings
  • Slightly harder to wall off southern convoy (Hapis)
  • Reduced forest size in areas for performance reasons (Hapis)
  • Xmas tree no longer craftable
  • Mailbox repairable
  • Water purifier can no longer be placed on barbecue and fireplace
  • All signs, banners and frames are now repairable
  • Bed can be repaired
  • Bed can be picked up with hammer + building privilege
  • Repair bench wood cost removal
  • Repairing items now costs 20% instead of 50% of their total cost
  • Scientists have slightly more health
  • Scientists have proper loot tables
  • Stripped unused tree assets (disk space usage)
  • Исправлена текстура учёных.
  • Мелкие исправления.
  • Обновлены скины.
  • Обновлён Steamworks.
  • Исправлен AI.
  • Добавлены скины.
  • Добавлена возможность передачи звука игроку.
  • Added Frog Boots, My Dudes.Added new trees
  • Added Road Exploration Tutorial
  • Added Workbench Tutorial
  • Added Research Tutorial
  • Section Names for each tutorial instead of "task list"
  • Added Pickles, with a chance of botulism
  • Improvements in lighting process/ Higher IBL contribution
  • Post Processes and LUTs refresh
  • Visual upgrades on the world generation (terrain, rocks, foliage and lot more)
  • Improved overall terrain splat mapping
  • Higher Densities of Icebergs and Icesheets
  • Optimized foliage system with a lot of different foliage types
  • Vm animation updates
  • Netting costs 1 Rope instead of 3
  • Fire arrows cost 2 cloth instead of 10
  • Scientists have reduced accuracy
  • Changed default server information image
  • Loot Barrels now drop 2 Scrap instead of 1
  • Double Metal Door now default blueprint
  • AK47 horizontal recoil kicks in faster
  • Aim Sway inactive for several seconds after a shot
  • Melee tip hides sooner
  • Fixed some streaming sound related performance spikes
  • Fixed missing mesh references on skinnable items
  • Wild Animals now spawn in biomes and terrain that fits their environment
  • Fixed inaccurate upkeep time on the tool cupboard
  • Fixed doors not decaying when their upkeep was not paid for
  • Fixed harbors not spawning correctly
  • Fixed hilltop rocks sometimes overlapping monuments
  • Fixed various small world generation issues
  • Workbench Experiments can now reveal ammo types
  • Fixed Garage Doors taking splash damage
  • Fixed task list not displaying under some resolutions
Сверху