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Added side maintenance tunnels at underground train stations, where the work cart trains are now kept
Added 32 new prefabs for map makers
Fixed audio level on thrown cassette recorders
Fixed thrown cassette recorders not playing when coming into network range
Fixed wires sometimes not displaying when placed at the maximum distance
Fixed ice lakes never spawning
Fixed prefab mountains not spawning on large maps
Fixed shore wetness being applied deep underwater
Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
Turned the exception from a failed 'connect' console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text
If a player is killed while inside a hurt trigger (e.g. barbed wire), always kill them immediately - same as if they'd died by the hurt trigger itself
Fixed swamp fog lit at night from 750m
Fixed pump jack floating decals
Improved loot from small underwater crates
Reduced untie time from 8 to 6 seconds
Can now copy and paste phone numbers from the telephone dialling screen
Added a button to copy the current phone's number in the dialling UI
Wires will now snap to the socket position and not the surface behind the IO object
Can now left click a filled IO socket to limit the animation to just that socket
Can now press RMB while placing wires to remove the last placed point (hold RMB to clear the whole line)
Improved performance, memory usage and initial buffering behaviour when streaming internet audio
Show IO information in crafting panel
Boom boxes connected to the same URL should now play in sync with each other and only use a single web stream
Improved beat detection on dance floor, sound lights, and laser lights
Improved fishing village spawning (more of them on smaller maps, better coastline coverage)
Recycler right-click item transfer now rejects items that can't be recycled, doesn't move them to the input
Right-click moving items to recycler now stops once the input slots are full, doesn't start filling output slots
Made it easier to jump onto the underground rail platforms while standing on the train tracks
Fixed certain monuments sometimes spawning partially underwater
Fixed terrain height artifacts that were causing extreme slopes on certain seeds
Fixed edge case where tunnel entrance would not connect to tunnel network
Fixed tunnel network gap when two stations were spawned right next to each other and a tunnel tried to cross them
Fixed harbors and fishing villages spawning at ridiculous slopes
Fixed edge case that could make rivers overlap each other
Fixed being able to break Injured animation by playing a gesture
Fixed demos over an hour not displaying time correctly in the demo list
Fixed being able to shoot over a ledge while in a beach chair at extreme height differences
Fixed some headgear blocking vision while injured (Lunar New Year masks, NVG goggles, etc)
Fixed M39 viewmodel sometimes ejecting two shells every shot
Sleeping players will no longer blink
Fixed some potential gib errors when destroying bases (likely resulting in a disconnect)
Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
Changed giant excavator monument to default priority
Changed mining_quarry_c monument to default priority
Can now press Reload to change the colour of placed electrical wires and hoses
Added a tooltip when first using a grenade to explain the controls
Prevented tree X markers from travelling too far down the tree
Ladder hatches that hit a vehicle while opening will now cancel their animation (like regular doors)
Allow gestures to be used while mounted on Secretlab chair
Reduced road vehicle wrecks to lessen the impact on roadside junkpiles
Improved small battery placement
Small battery can now be rotated before deployment
Small battery can now be deployed on tables / boxes
Censorplayerlist now enabled by default on servers
Rock colliders improved, still requires continued work
Icelakes not generating on procedural maps - this will be fixed in July's update.
Bone error in SkeletonProperties - this is a harmless server warning which can be ignored. We're investigating the cause.
Updated Trainyard monument middle and north sections for improved cover/flow, better visuals
Updated all monuments road connections to procedural roads to be more seamless
Larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter
Biome dependant foliage, foliage at monuments will display the right type for the biome they are in
Updated colliders of large hero trees in the swamps to be more accurate, easier to build around
Fixed areas of the Military Tunnels not inflicting any radiation
Fixed several monuments sometimes being flooded
Fixed a large amount of stairs colliders that were stee-through but not shoot-through
Fixed puzzle bypasses at Trainyard
Fixed a large amount of 'low object quality settings' visual exploits around monuments
Fixed the 'red pipe of death' at Launch Site, where velocity could kill you
Fixed Launch Site south puzzle door exploit
Fixed exploit where you could jump inside vents at various monuments to gain peak advantage
Fixed some props that allowed exploitable one way shooting (oilrig in particular)
Fixed getting stuck inside Outpost/Compound decor by the way of roofs
Fixed an issue whereby dropping items on the floor in Water Treatment Plant would not let you pick them up
Fixed an exploit at Water Treatment Plant allowing to skip green card puzzle steps
Fixed Out of Bounds/fly hack violations issues around Water Treatment Plant sewer tunnels
Fixed Out of Bounds/fly hack violations issues inside Launch Site tunnels happenning on certain seeds
Fixed exploits at both oilrigs whereby players would swim up pipes to gain advantage
Fixed being unable to harvest trees around some monuments
Fixed Giant Excavator mining the wrong resource when mining Metal Fragments
Fixed dropped items falling into Bandit Camp shop keepers cabins
Roadside props LOD distances now cull later, preventing revealing players hiding behind them
Extended cover props LOD distances at Airfield to ensure players remain hidden behind them
Various fixes for poker gameplay
Electrical counter font size now scales smaller when the number doesn't fit
When dismounting the Work Cart train seat, sometimes the player's view angle would be incorrect. This is now fixed
Fixed horse trough sometimes not affecting decay time when a horse eats from it
Fixed belt items sometimes being visible in a players hand even if the item wasn't equipped
Fixed tree billboards sometimes getting stuck and sticking around forever
Fixed first person lights/particle effects still being visible when gesturing
Improved procedural terrain generation, ring road generation also improved as a result
Improved terrain grass displacement
Improved dynamic foliage to reduce floating over terrain
Improved lighting volumes inside Military Tunnels, no more shadow clip in the distance
Improved distant LODs for Oilrigs
Improved lighthouse visuals at night
Improved monuments 'fading' into procedural map, better looking player paper map visuals
Improved a large amount of colliders around which gun fight occurs whereby bullets were blocked before
Improved visuals at Bandit Camp
Optimized decor at Bandit Camp
Most of static art now uses shadow proxies for improved performance
Harbors only spawn on mainland
Bushes hide when building on top of them
Poker players are no longer obliged to show their hand at the end of the round unless they're the winner in a showdown. Anyone can optionally show their hand by pressing R
It's not possible to still see what cards you had after you've folded
Can now use gestures while mounted (with some exceptions)
Restored 3rd person feedback when a player is alt looking
Improved tree and bush billboards
Improved visuals for fallen logs and wood stump pickups
Improved contact shadows settings, enabling will no longer create black outlines around grass
We now reset the player's view angles when dismounting, so the next time the player mounts something their view angle is back at the default for that mountable instead of at their last viewpoint
Hapis Island: Seating positions near the gambling wheel are now properly aligned
Hapis Island: Fixed some non-destroyable roadsigns
Fixed Viewmodel Jitter
Fixed projectiles fired at players joints not impacting
Re-enabled graphics jobs on macOS
Re-enabled incremental garbage collector on macOS
Improved Work Cart seating pose, and player can now be seen looking around
Hapis Island: Red keycards now more widely accessible from all corners of the map.
Hapis - Added a marketplace
Hapis - Added gambling den
Reduced cloth harvest yield from NPC corpses
New Admin command "teleport2death"
Enabled Easter Event
News section now displays the full content of the blogs
L96 Skinnable
Heavy armor now prevents mounting of horses due to weight limitations
Tightened up recoil response on revolver/sap including animations
Reduced hostile duration for players hit by peacekeeper turrets to 5 from 30
Vehicles are now reposessed after 5 minutes instead of 2
Team mates can now enter vehicles purchased in a safe zone without the vehicle owner needing to first depart
Fixed respawn icons not properly merging when creating a combined respawn icon
Fixed push to talk setting not being respected when talking on a phone (if this is enabled you need to hold your push to talk key to speak into a Telephone)
Fixed some non English characters in player names causing display issues in the inventory
Fixed being able to slide open the windows of a locked armoured cockpit module that's directly in front of a taxi module that a player is riding in
Sleeping bags that are too close to another sleeping bag will now be tinted orange while placing (also affects Beds and Beach Towels)
Fixed some incorrect sound effects on the Telephone
Voice audio transmitted through Telephones now has some audio filters applied
Car lock info tooltips wait a while before showing up again
SAM sites no longer target hot air balloons that aren't inflated
Reduced research cost of T2 engine parts
Reduced weather event chances - more clear skies
Allow players to boost voices from the options menu rather than needing to use the console