Вы используете устаревший браузер. Этот и другие сайты могут отображаться в нём некорректно. Вам необходимо обновить браузер или попробовать использовать другой.
Added invisible spawnable loot prefabs for map makers
Added Scientists to the Launch Site monument
Added sidings to rail network
Parenting to an entity in a demo shot will now properly be recorded in the shot
Compound bow now loses less durability while held back
Reduced landmine size
Add "autofocus" option to input fields for Community UI
Improved performance when picking up resources
Jittery magnet crane rotation is smoother
Added SedanRail entity for admins. Spawnable only on rails
Horses now get the same speed boost on rail as they do on road
WorkCart monitor now shows the number of connected train cars, beeps when a new one is connected, and the whole monitor display is 40% brighter
Added FPS counter configs to the options menu
Improved loading screen on ultra widescreen
Basic ammo types can now be crafted from the mixing table
Fixed some UI layout issues on the answering machine UI
Fixed helicopters being visible when idle at long distances (also applied same behaviour to Hot Air Balloons)
Fixed Spear Gun not appearing in players hands correctly when equipped (affected players and NPC's)
Fixed auto turret missing open/close UI sounds
Fixed footstep sounds always being barefoot sounds after changing to other footwear
Fixed cargo ship RHIB being unusable after server restart (RPC error)
Fixed cargo ship RHIB leaking fuel and storage entity after server restart
Fixed solar panels pointing to the sun's location in the server's central sky dome instead of the sun's true direction. Light angle on solar panels now always matches visible sun position
Fixed floating wooden barricade cover
Fixed invalid projectiles when shooting under low ceilings
recoilproperties.version will be removed within the next 2 weeks while we evaluate feedback.
Added support for tag filtering to the server browser
Added new in game music
Added 14 new world models
Updated loading screen
Improved arm and body visuals on some vehicles
Improved 3rd person keycard animation
Can no longer reskin doors that are open
Can now switch to and from Ice Rifle skin regardless of ammo or attachments
Added support for infinitely scrolling MIDI knob convar bindings (see MidiConvar.BindKnobRelative convar)
Restricted how far a player can alt look up when looking down
IO Entities can now decay (fixes Water Barrel, Water Catcher, Above Ground Pool, Boom box, CCTV, Connected Speaker, Counter, Disco Floor, Sprinkler, Wind Mill, Car Lift, Paddling Pool, SAM turret, Search Light, Smart Alarm, Solar Panel, Sound Lights, Telephone, Water Pump not decaying when placed outside of a base)
Removed slot 8 input bind
Renamed slot 7 input bind to "Holster Item"
When opening the inventory the currently equipped belt item will automatically be selected
Modular cars take 4x longer to decay
Increased local player voice volume when recording a cassette
Junkyard magnet crane is more stable to drive
Junkyard magnet crane now uses 80% less fuel when not driving around, and 25% less fuel when not carrying anything on its magnet
Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed
Improved lighting in the Supermarket, Oxum's Gas Station, Bandit Camp and Launch Site
Large furnace now provides a small amount of heat and comfort
Added BuildingDark and BuildingVeryDark volumes for map makers
Polar bear should no longer migrate to warmer climates
Horses now trigger pressure pads
Fixed a case where changing weapon while gesturing would lead to incorrect viewmodels (missing attachments)
Fixed case where changing clothing while inventory was full would sometimes incorrectly delete an item
Fixed rounding issue when using Pure Ore Teas leading to an ore node giving 1501-1505 resources (now gives 1500)
Fixed some out of date radio stations
Fixed phantom footsteps continuously playing
Fixed incorrect sfx footsteps playing
Fixed modular cars using no fuel if they had multiple engine modules and one of those modules had no components
Fixed magnet crane arm movement speed slowing down at low server framerates
Fixed magnet crane driver not syncing up visually with the crane itself when rotating the cabin
Fixed magnet crane magnet hurting the driver if it was positioned as close as possible to the cabin
Fixed magnet crane treads sometimes animating in the wrong direction when turning
Fixed the snowy edges of ice lakes also being considered ice by modular cars and snowmobiles
Fixed the Tomaha suspension snapping to the wrong position when active updates stopped
Fixed a sleeper loot exploit
Fixed CCTV clipping exploit
Fixed BBQ looting exploit
Fixed pickle jar desc typo
Fixed Excavator puzzle reset bounds exceeding the prevent building volume, causes player to die when logged out
Fixed missing passthrough name on DLC industrial wall lights
Fixed oil hunt mission reward only being 50 scrap
Arctic base snowmobile no longer comes with 20 low grade fuel
Arctic base snowmobile garage no longer spawns puzzle loot