- Scientists at Military Tunnel throw grenades.
- Scientists at Military Tunnel use syringes.
- Workshop skins are now included in the main game download
- Added prefab warmup to loading screen
- Added new prefab pooling system
- Added "Max Tree Meshes" graphics option
- Added ladder trigger for custom maps
- Added high frame rate camera movement
- Added Smoke Grenade item
- Added "Hide Sign" option
- Added multi-threaded rendering
- Added occlusion culling graphics option
- Added new optimized impostor rendering
- Scientists at Military Tunnel hear footsteps, explosions and gunfire.
- Scientists at Military Tunnel use a new aim system.
- Scientists at Military Tunnel use a new, more reactive, sensory system.
- Optimized asset bundles
- Optimized loot panels
- Fixed various skin icon issues
- Optimized various dynamic memory allocations
- Health over time takes longer to convert into health
- Optimized mesh LOD updates
- Reorganized graphics and performance settings
- Optimized low level memory pool
- Pumpkin and corn now stackable to 10
- Removed pumpkin condition
- Workbenches now decay after a long period
- BBQ allows deployables underneath
- Repair Bench allows deployables on shelve
- Pumpkins and corns give less seeds when consumed
- Atmosphere volumes now visible from outside Bandit Camp
- Optimized some rendering related dynamic memory allocations
- Optimized localized ambience system
- Scientists at Military Tunnel stay engaged with enemies.
- Scientists at Military Tunnel now reload in cover.
- Bandit guards now aggro smoke grenade throwers.
- Bandit guards shoot better at long range.
- Bandit guards now kill sleeping players after 20 minutes.
- Recycler at bandit town is now better protected by bandit guards.
- Junkpile scientists fire their pistol instead of just fleeing.
- Animals now roam in a restricted distance from where they spawned.
- Fixed entities sometimes showing wrong skins
- Fixed stall during ocean patrol point generation on some custom maps
- Fixed Nametag Performance issue
- Fixed workbench phrases
- Fixed passing loot through floor using BBQ exploit
- Fixed Snow jacket name
- Fixed RHIB disappearing on server restarts
- Fixed rowboat becoming invisible
- Fixed invisible supply signal smoke
- Fixed being able to turn recycler on/off if you are not the user
- Fixed boats decaying while in use
- Fixed tree impostor shadow orientation
- Fixed terrain texture not resized on graphics quality change
- Fixed smoke grenade issues with glass windows
- Fixed censor cube glitches around smoke grenade
- Frame-rate stutter caused by ambience sound emitter removal
- Removed world reflection quality as it is currently not supported
- Removed "MoveToContainer failed!" message
- Deprecated navmesh grid system removed.
- Добавлены скины (больше не нужно качать их отдельно)
- Отключены некоторые звуки окружающей среды
- Added swamps mini biomes
- Moved parts of the procedural generation to native code
- Added Humanoid Shopkeepers to bandit town
- Added Compound Bow
- Added Bandit Town Casino
- Added Farming tooltip with plant info
- Added RHIB spawns
- Team member names appear overtop of dots on map
- Updated underwater vegetation visuals
- Updated death match loot tables (Savas KOTH)
- Added puzzles to Hapis Island
- Made it so team indicators do not show through walls
- Reduced cost of Revolver and DBS at compound
- Fixed see through gap between single sheet metal door and doorways
- Fixed food crates spawning on top of each others at MT
- Fixed instances where the LS APC would get stuck against decor
- Fixed missing ladder at LS pool side
- Fixed too large colliders at powerlines concrete base
- Fixed an out of bound exploit at MT
- Fixed ambience memory leak + pooling error
- Fixed demo playback errors
- Fixed workshop skin icon upload
- Fixed puzzles not being indestructible
- Wire barricades no longer damage players through floors
- Wire barricades slightly easier to place on rough terrain
- Compound awning performance fix
- Xmas gift box no longer marks player hostile
- Oil barrel no longer marks player hostile
- Fixed Fridge players getting pushed inside fridge
- Fixed NPC vending machines appearing as Out of Stock
- Fixed jackhammer holster position
- Fixed AllowedContents breaking on server restart
- Fixed streamer mode not hiding teammate names
- Added Team System
- Added Compass
- Added Hapis old rock cave prefab for modders working to restore old procgen maps
- Added Watchtowe
- Added Jackhammer
- Faster Ambient Occlusion effect
- New visuals for puzzle elements
- Small wooden sign can be placed on shelves
- Can place storage boxes under research table
- Updated Stone world model
- Disabled forceSingleInstance (multiple servers on one box)
- Small refinery can no longer be fully submerge underwater
- Improved water foam
- Fixed exploit which allowed passing loot through walls using research table
- Fixed exploit which allowed passing loot through walls using BBQ
- Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
- Fixed a method which allowed players to use vending machine as door (kinda)
- Fixed tunnel brightness exploit
- Fixed workshop skin normal maps
- Fixed some small server memory leaks
- Downloadable Skin lighting
- Monuments Puzzles
- Added custom map support via levelurl server startup parameter
- Added Savas offshore junkpiles and dive sites
- Compound extra exit routes
- Upgraded to Unity 2018.1
- Upgraded to .NET 4.x
- Increased despawn timer on gunpowder
- Increased despawn timer on sulfur
- Options Menu max gibs now 2000 down from 10000
- Updated Diving mask, fins and tank with proper art
- Spas 12 does 20% more damage
- Hostile timer increased to 30min instead of 10
- Overpriced Blue Keycard available at compound
- Optimized Ambient Occlusion now 2x faster
- Improved High Quality shadows; now softer in TSSAA mode
- Improved terrain texturing quality at mid-far distances
- Fixed grenades going through walls at monuments
- Removed tiling texture from hoodie (unwanted effect on skins)
- Fixed console command exploit to see through walls
- Fixed weapon skins overriding clothing skins on viewmodels
- Fixed diving tank error when selling in VM
- Fixed chair exploit to move through walls
- Fixed divesites despawning too quickly
- New boat sounds
- Scientists Compound Monument
- Facial Hair Style 04
- New chainsaw sounds
- Added underwater rock formations
- Projectile trajectory verification is now enabled by default (hack)
- Added Diving Goggles - better underwater visiblity
- Added Diving Wetsuit - cold/wet protection
- Added Diving Flippers - faster water movement, slower land movement
- Added Diving Cylinder - breathe underwater for 10 mins
- Added dive sites and underwater loot crates
- Added first person clothing
- Local player footsteps are quieter than other players
- Misc sound polish and mix tweaks
- Improved Hair Textures and Materials
- Improved Hair Dye Colours
- ai_dormant true by default (server performance)
- Improved Hapis offshore junkpile spawns
- Improved Hapis Ch47 drop points
- Added CH47 drop point to SiteA (Hapis)
- Hapis Pumping station has slightly larger prevent building volume
- Block player inputting items into elite crates
- Block player inputting items into APC crate
- High external walls and gates decay much faster when placed outside of TC range
- Improved Ambient Occlusion
- Improved underwater rendering
- Improved CPU-side rendering performance
- EAC SDK update
- No longer broadcast effects to players in the connection queue (optimization)
- Optimized radial RPCs
- AI can reason about hostility marked players
- Support for stationary scientists at Compound
- Support for patrolling scientists at Compound
- Scientists can now search for lost targets
- Improved AI for mounted scientists
- Stationary scientists looks at players that get close enough
- Fixed animals spawning inside small cliffs on Hapis
- Fixed some broken Hapis map sounds
- Fixed nudity censor clipped by water surface; e.g. rowboat
- Fixed crafting queue dropped item server crash exploit
- Fixed multiple position ticks received in the same frame being ignored on the client
- Fixed issue where AI dormant + server network caching would corrupt position timestamps
- Fixed floating base build using triangular wall conditional models
- Fixed server side stair collider rotation sometimes being incorrect after rotating
- Fixed roof side exploits
- Fixed fanned wall stacking exploits
- Fixed foundation steps sometimes being unplaceable
- Fixed speed resource gathering (hack)
- Fixed speed swim and crouch (hack)
- Fixed looting dropped items through walls (hack)
- Fixed placing deployables through walls (hack)
- Fixed damage through walls via head clipping (hack)
- Fixed silent melee swing and attack (hack)
- Fixed silent projectile impacts (hack)
- Fixed sign upload lag (exploit)
- Fixed rapid fire bow (hack)
- Fixed unlimited oxygen (hack)
- Fixed chat UI corruption (exploit)
- Fixed crossbow attachments turning invisible when no arrow is loaded
- Can no longer spears etc under water
- Mounted players auto dismount if their head clips geometry
- Can no longer mount moving boats if the boat has a driver
- Junkpile scientists no longer hover over the ground
- Junkpile scientists despawn with the junkpile
- Scientist burst firing stop when they lose target
- Fixed range consideration for mounted scientists
- Fixed animal spawning where they would sometimes not come to life
- Scientists should no longer crouch walk
- Optimized the Geiger Counter
- Added Powered rowboat vehicle
- Added Chinook Event
- Multiple seats in vehicles
- Added lakeside forests
- Added Birch, Oak and Beech trees
- Added projectile pooling (gunfight performance)
- Bullets now impact water
- Added server asset warmup (performance hiccups)
- New client side entity parenting (performance, vehicle support)
- Added triangular conditional wall models
- Junkpile Scientists
- Hapis - Added Junkyard monument
- Hapis - Added Outpost B3 small monument
- Hapis - Added sewer branch monument
- Hapis - Added Collapsed Tunnel small monument
- Hapis - Mining outpost
- Added vehicle spawns to Savas KOTH
- Added horse meat (needs icons)
- vehicle_flipy and vehicle_sensitivity convars (unused)
- Hair Cap system
- Head and Facial hair styles
- Player Corpses float on water
- Variable wind animation
- Added floating offshore junkpiles
- Updated ingame map to be more detailed
- Map coords swapped so that the letter is horizontal
- Eye Adaptation and LUTs updated
- Tweaks to dynamic grass and terrain splat colours to align
- Re-added display of decals on static furnace, mining quarry, pumpjack & small refinery
- Changes to ocean and river reflectivity to be more physically accurate
- Caves Spikes Trap nerfed
- Major network interpolation & extrapolation improvements
- Updated EAC
- Stripped server schema refresh (performance hiccups)
- Significantly improved shading on new foliage
- Increased overall forest sizes
- Big mix pass over most of the sounds in game
- Spawning scientists are invulnerable until activated
- Scientist reaction time goes up when they get hit
- Hapis - Updated Site A and B tunnels
- Hapis - 8 new cave and tunnels
- Hapis - updated roads
- Hapis - Updated site b tunnels to have radiation
- Updated Savas KOTH loot table with all recently added items
- AK47 has more hip aimcone
- Water reflections
- Temporal anti-aliasing
- Pubic, Armpit and Eyebrow hair
- AK47 has more difficult recoil
- Added 4 HQM to SAR cost
- Removed most Junk from Airdrops + Elite Crates
- TShirt/LongShirt additional radiation protection
- Reduced SAP HQM cost by 4
- Heavy Plate Armor slightly less movement speed reduction
- Heavy Plate Armor cost Halved
- HV Rockets cost slightly more than 1/4 that of regular rockets
- HV Rockets do 1/4 damage of regular rockets
- Reduced longsword cost
- Reduced rocket launcher cost
- Rocket lancher has increased durability
- You can now research and craft Binoculars
- CCTV + Targeting Computer are stackable to 64
- Hide armor costs halved
- SMGs HQM cost halved
- TShirt/LongShirt costs reduced
- TShirt/LongShirt research cost now 20
- Fixed gather amounts being inaccurate on HUD
- Fixed NPCs showing in the report list
- Fixed main menu only showing one friend
- Fixed hitching when opening map
- Fixed that servers needed a restart before newly released skins could be used
- Fixed health bars not updating when buildings are repaired via upkeep
- Fixed being able to walk far away while looting
- Fixed ore bonus nodes doing pointless position update ticks
- Fixed field rocks sometimes overlapping monuments
- Fixed some floating rocks near monuments
- Fixed sometimes falling through terrain near monuments
- Fixed rare world checksum mismatch on certain seeds
- Fixed exploits to dive underneath terrain
- Fixed some rock terrain adjustments having reverted
- Fixed skin selection icons not refreshing until clicked
- Junkpile scientists no longer hover above ground
- Hapis - Fixed some out of bounds exploits
- Hapis - Fixed junkpile spawns on cliff edges
- Fixed gap in Garage door which allowed traps to be trigged through
- Fixed blueprint read not using master sound
- Fixed flame turret been trigger through walls
- Pubic hair clipping through clothing
- Broken wrists on some clothing items
- Placement guides not showing underwater looking from above
- Z-fighting in stomped grass when grass displacement is enabled
- Particle shadowing inside caves and interiors
- Argument exception in motion blur
- Number overflow in occlusion culling
- Null reference exception in MaterialColorLerp
- River UV stretching in direction of flow
- Crash in terrain texturing initialization
- Fixed skin shading when in shadow
- Foliage biome tinting
- Fixed Chainsaw chain direction
- Fixed garage door culling at short range when gfx settings low
- Fixed thrown objs impacting vehicle they were thrown from
- Removed workshop vote counts (Valve doesn't send them anymore)