Added Frog Boots, My Dudes.Added new trees Added Road Exploration Tutorial Added Workbench Tutorial Added Research Tutorial Section Names for each tutorial instead of "task list" Added Pickles, with a chance of botulism Improvements in lighting process/ Higher IBL contribution Post Processes and LUTs refresh Visual upgrades on the world generation (terrain, rocks, foliage and lot more) Improved overall terrain splat mapping Higher Densities of Icebergs and Icesheets Optimized foliage system with a lot of different foliage types Vm animation updates Netting costs 1 Rope instead of 3 Fire arrows cost 2 cloth instead of 10 Scientists have reduced accuracy Changed default server information image Loot Barrels now drop 2 Scrap instead of 1 Double Metal Door now default blueprint AK47 horizontal recoil kicks in faster Aim Sway inactive for several seconds after a shot Melee tip hides sooner Fixed some streaming sound related performance spikes Fixed missing mesh references on skinnable items Wild Animals now spawn in biomes and terrain that fits their environment Fixed inaccurate upkeep time on the tool cupboard Fixed doors not decaying when their upkeep was not paid for Fixed harbors not spawning correctly Fixed hilltop rocks sometimes overlapping monuments Fixed various small world generation issues Workbench Experiments can now reveal ammo types Fixed Garage Doors taking splash damage Fixed task list not displaying under some resolutions
Mini Water Well Monuments Added hilltop rocks New network interpolation and extrapolation AI no longer ghost through fences and other transparent walls AI no longer ghost through barricades Fixed an ice lake exploit that allowed people build near trucks Fixed Hapis floating barrels at Site A Fixed spawning in the ocean on Savas Military Tunnels Level Design Refresh Added recycler to Savas KOTH Ak47 admire animation Double shotgun admire animation Eoka admire animation Mp5 admire animation Water bucket admire animation Rock admire animation Players no longer spawn on islands Maps have significantly more cliffs and hills Rivers have a nicer color EAC SDK update Monuments no longer spawn on islands Reduced player tick delay (peeker's advantage) Removed wood cost from double sheet metal doors Hapis old caves now have lighting Hapis updated with new water well monuments Updated Savas KOTH loot table with newly introduced items Removed pillar building block Added 10 tutorials Added functional water wells
Добавлен список пиратских серверов New third person sounds for all handheld water containers New flare sounds Add burning fuse sound to survey charge New third person sounds for the medical syringe New third person deploy sound for the building planner Flare admire animation Flashlight admire animation Added 20 new contextual game tips Added printpos / printrot / printeyes admin console commands Added 25 loading screen tips Added eat / drink admin console commands Lower global max voice count on gunshots (perf fix w/ many scientists shooting at once) Fix for Patrol Helicopter floating in Junkyard Fixed barrels floating at site B (Hapis) Fixed players spawning in ocean (Savas Island) Fixed cheat report opening when typing in chat Fixed wind generator not been able to be removed by admins using "ent kill" Fixed having hat skins not allowing the root item to be craftable Fixed physics.steps exploit Fixed memory leak in vending machine UI Fixed crash on exit Misc minor sound tweaks & polish Guitar admire animation updated Machette is now default blueprint and needs WB1 Note and Building Plan now require wood to craft SMG Costs reduced by 1 spring and 5 HQM Optimized player network updates Optimized reflection probe refresh Removed paper
Added third person aim down sight sounds Added third person grenade sounds Added third person bandage sounds New binocular sounds New flashlight sounds Admins can get combat log of other players Admins get warnings when anti hack is disabled Added new Hazmat suit Water jug admire animation updated Salvaged hammer admire animation updated Water bucket admire animation updated Wooden spear admire animation updated Stone spear admire animation updated Flamethrower admire animation updated Satchel charge admire animation updated C4 admire animation updated Bow admire animation updated Optimized workshop skin download processing Optimized game object memory usage Optimized skin icon memory usage Optimized skin icon loading EAC SDK update Combat log no longer takes count parameter (uses combatlogsize value instead) Increased junk pile respawn time from 20 to 30 minutes Eliminated GC from voice recorder Jack O Lantern can be picked up Jack O Lantern only accepts wood Small Furnace now emits heat Can rotate tool cupboard after placement with hammer Added Building Blocked zone around Helicopter crash site Must wait 30 seconds to repair a structure after it was damaged Hazmat suit now reserachable and craftable Fixed an exploit near Military Tunnels entrance allowing players to go out of bounds Fixed an exploit inside the Military Tunnels allowing players to build in unintended areas Fixed maximum anisotropic filtering not being set correctly for certain textures Fixed community UI exception Fixed weapon holster exception Fixed HTTP image exception Fixed various Unity exceptions Fixed network stream exception Fixed skin loading exception Fixed planner exception Fixed bloom exception Fixed exception in voice recorder Fixed terrain hole at launch site on Hapis Fixed shelves been placed on Roads Fixed Jack O Lantern can no longer be placed through walls Fixed Vending machine not been destroyed if construction no longer exists Fixed chairs been placed inside trees and clutter (Exploit fix) Fixed not being able to rotate workbenches when deploying Fixed AutoTurrets not losing any health upon pickup Dropbox can no longer be placed under water Fixed Small Refinery not generating charcoal Fixed arrowheads not showing up in outlines Fixed explosive bullet damage being too high Retired viewmodel layer (unused)
New first person deploy sounds for a handful of items Most items have third person deploy sounds now Added Bone Arrows Added Fire Arrows Fixed washed out sky at clear weather conditions Fixed missing sound refs on a few SoundPlayers Fixed stars being barely visible at night Fixed only 100 key combinations (nerfed key raiding) Fixed Christmas light exploits Fixed road grass decor not aligning to ground Fixed odd junk pile placement Fixed Hapis Sky Dome Bone knife auto admiring on deploy Beancan grenade auto admiring on deploy Fixed Harbor mine entrance (Hapis) Optimized elevator volumes (server perf) Fog and wind are now randomized every 18 hours Slightly darker sky at midnight EAC SDK update Optimized tool cupboard queries (client perf) Fog density no longer changes per biome Improved fog algorithm Pickaxe admire animation updated Bandage admire animation updated Bota bag admire animation updated Water bottle admire animation updated Big cleaver admire animation updated Crossbow admire animation updated Hammer admire animation updated Mace admire animation updated Salvaged axe admire animation updated Salvaged Icepick admire animation updated Torch admire animation updated Longsword admire animation updated Owner can always open key lock Added final art for tool crate (purple box)
Nearby players melee weapon swings are now audible Shelves correctly destroyed if construction below no longer exists Tool cupboard correctly destroyed if construction below no longer exists Tool cupboard can no longer be fully submerged inside world layer (rocks) Refinery ladder fix (Hapis) Site A cave no longer building blocked (Hapis)
Added Throwable Flares Added handheld flashlight Added a bunch more deployable interaction sounds Added Upkeep notifications and gametips Door Garland is available to craft w/ Window garland sitem Can Admire/Examine skins with N key Added fog start distance in dark environments (gamma / navigation exploit) Fixed spinner wheel sound playback bug Fixed beams being invisible Fixed various errors on client and server Fixed fog not always being disabled in caves (gamma / navigation exploit) Fixed high external stone gate only decaying very slowly Fixed roof conditional models in various scenarios Wounded players no longer block player movement Upkeep payment intervals are now saved and restored on server restart Crossbow can take underbarrel modifications Lowered some upkeep costs
Enabled Xmas Content Lots of new deployable placement sounds Lots of new deployable interaction sounds Doors require upkeep Wall frame inserts require upkeep Floor frame inserts require upkeep Deployables inside the building privilege radius are decay protected Added decay.delay convars (all default to 0) Open/close sounds only play for the local player Tweaks to a few existing deployable sounds Animal behaviour overhaul Optimized upkeep backend All barricades can be repaired Added extra slots to TC Normalized building protection between tiers Increased protection for Metal Tier (2x stone) Increased protection for Armored tier (2x metal) Animals can no longer walk through closed doors at monuments Fixed broken items being traded in vending machine
Bases repair themselves if upkeep resources are in TC Bases require upkeep resources to be kept in TC New on/off sounds for a bunch of deployables New active/burning loops for a bunch of deployables New searchlight movement sounds New open/close sounds for a few deployables New Junkyard monument New procedural roads art Brought back old caves (Hapis) Added "Pumping station" and "Abandoned Boat" loot areas (Hapis) Added Launch Site (Hapis) Added Ice sheets and Icebergs (Hapis) Added new static quarrys (Hapis) Foundations can now be placed at a half height offset Added half height walls Fixed various wall stacking exploits Roofs occupy wall sockets and can no longer be used as honeycombs Building privilege is emitted by the entire building There can only be one tool cupboard per building New monument placement algorithm Procedural roads now connect to monument roads Print last placement error in chat when pressing LMB while placement guide is red New power line placement algorithm Tool cupboard can store upkeep resources Fixes to older radtowns (Hapis) Fixes to loot and ore scarcity (Hapis) Monument chainlink fences can be shot through Roads are no longer split in half by rivers Fixed gaps between roads and terrain Fixed roads sometimes being partially flooded Fixed hammer highlight on wooden triangle foundations Fixed weird camera movement when jumping introduced last patch Small Furnace Art Updated Complete rework of site A (Hapis) Moved Site B to east coast (Hapis) Reduced size of arctic biome slightly Increased size of arid biome slightly Health bars are only visible when damaged or holding a hammer Grenades inherit player movement velocity F1 grenade has larger blast radius Dropbox is now Tier 1 WB Stone Spear no longer requires WB Experimentation at WB1 costs 75 scrap instead of 100 Armored building tier costs 25 hqm and no wood/stone Armored doors have had their costs reduced accordingly
Add ignite and extinguish sounds to campfire and furnace Add turn on and turn off sounds to the ceiling light Added worldmodel outlines Lots of misc sound tweaks and polish EAC SDK update Stricter dropbox placement Python is now skinnable Reduced aim sway on semi auto weapons Finalized recoil design for semi auto weapons Grenades pinpull and throw happens much faster Stance recoil only active when moving or after first shot Grenades always throw at max velocity (farther) Fix dark sign painting UI Fixed reflections on hair shader Fixed tree minigame X appearing too low Fixed thompson having too much aimcone Fixed delay/jitter of mounted objects Fixed weird satchel behavior