Added Throwable Flares Added handheld flashlight Added a bunch more deployable interaction sounds Added Upkeep notifications and gametips Door Garland is available to craft w/ Window garland sitem Can Admire/Examine skins with N key Added fog start distance in dark environments (gamma / navigation exploit) Fixed spinner wheel sound playback bug Fixed beams being invisible Fixed various errors on client and server Fixed fog not always being disabled in caves (gamma / navigation exploit) Fixed high external stone gate only decaying very slowly Fixed roof conditional models in various scenarios Wounded players no longer block player movement Upkeep payment intervals are now saved and restored on server restart Crossbow can take underbarrel modifications Lowered some upkeep costs
Enabled Xmas Content Lots of new deployable placement sounds Lots of new deployable interaction sounds Doors require upkeep Wall frame inserts require upkeep Floor frame inserts require upkeep Deployables inside the building privilege radius are decay protected Added decay.delay convars (all default to 0) Open/close sounds only play for the local player Tweaks to a few existing deployable sounds Animal behaviour overhaul Optimized upkeep backend All barricades can be repaired Added extra slots to TC Normalized building protection between tiers Increased protection for Metal Tier (2x stone) Increased protection for Armored tier (2x metal) Animals can no longer walk through closed doors at monuments Fixed broken items being traded in vending machine
Bases repair themselves if upkeep resources are in TC Bases require upkeep resources to be kept in TC New on/off sounds for a bunch of deployables New active/burning loops for a bunch of deployables New searchlight movement sounds New open/close sounds for a few deployables New Junkyard monument New procedural roads art Brought back old caves (Hapis) Added "Pumping station" and "Abandoned Boat" loot areas (Hapis) Added Launch Site (Hapis) Added Ice sheets and Icebergs (Hapis) Added new static quarrys (Hapis) Foundations can now be placed at a half height offset Added half height walls Fixed various wall stacking exploits Roofs occupy wall sockets and can no longer be used as honeycombs Building privilege is emitted by the entire building There can only be one tool cupboard per building New monument placement algorithm Procedural roads now connect to monument roads Print last placement error in chat when pressing LMB while placement guide is red New power line placement algorithm Tool cupboard can store upkeep resources Fixes to older radtowns (Hapis) Fixes to loot and ore scarcity (Hapis) Monument chainlink fences can be shot through Roads are no longer split in half by rivers Fixed gaps between roads and terrain Fixed roads sometimes being partially flooded Fixed hammer highlight on wooden triangle foundations Fixed weird camera movement when jumping introduced last patch Small Furnace Art Updated Complete rework of site A (Hapis) Moved Site B to east coast (Hapis) Reduced size of arctic biome slightly Increased size of arid biome slightly Health bars are only visible when damaged or holding a hammer Grenades inherit player movement velocity F1 grenade has larger blast radius Dropbox is now Tier 1 WB Stone Spear no longer requires WB Experimentation at WB1 costs 75 scrap instead of 100 Armored building tier costs 25 hqm and no wood/stone Armored doors have had their costs reduced accordingly
Add ignite and extinguish sounds to campfire and furnace Add turn on and turn off sounds to the ceiling light Added worldmodel outlines Lots of misc sound tweaks and polish EAC SDK update Stricter dropbox placement Python is now skinnable Reduced aim sway on semi auto weapons Finalized recoil design for semi auto weapons Grenades pinpull and throw happens much faster Stance recoil only active when moving or after first shot Grenades always throw at max velocity (farther) Fix dark sign painting UI Fixed reflections on hair shader Fixed tree minigame X appearing too low Fixed thompson having too much aimcone Fixed delay/jitter of mounted objects Fixed weird satchel behavior
Add ability to define custom falloff/spread/spatial blend curves on a sound by sound basis New tree sounds Added locational armor information when hovering over player preview Added Bulletproof Glass Added Explosive information panel Added Armor Information panel Added Seed information panel Added Weapon Mod information panel Ensured that the save coroutine does not crash when entity serializations throws an error Window bars inserts are thinner (improved visibility) Removed occluder meshes from building blocks (performance, memory usage) Removed some unused components (memory usage) Netting has larger ladder volume to allow climbing over frames Dud explosives fall off moving objects Fallen dud explosives never explode on pickup Tree Minigame X's start relative to initial hit Tree Minigame X's rotate less each hit Can wear bandana with Bucket/Wood/Riot Helmet Tree Minigame X's only rotate in one direction Fixed spinner been placed in building block areas Fixed ghosting/trail in inventory player preview caused by temporal anti-aliasing Fix volume jump when a sound that's already fading out is told to fade out again Fixed Explosives thrown on other explosives not attaching Fixed dud explosives acting as garry's mod thrusters Fixed quickcraft lag when looting lots of items Fixed lag from map doing processing even when closed Bone Armor now protects legs as well as chest Bandana and wolf headdress protection reduced Fixed arrow protection being different than bullet protection
Failsafe for occasional stuck bush rustle sounds Fixed song shuffling Fixed repeated phys impact sounds when an item is stuck inside something Fixed occasional attempts to unload music clips that aren't loaded yet Fixed projected decals not showing sometimes Fixed player motion blur popping when swapping LODs Fixed beard sometimes not showing Fixed hair motion vectors; used in motion blur and TSSAA Fixed hair-related memory leak Fixed TSSAA on inventory player preview Fixed TSSAA related black sludge Fixed TSSAA related water shoreline flickering EAC SDK update Cave reverb tweaks Beenie hat deforms hair when worn Workbench can no longer be locked Improved TSSAA performance and reduced GPU ram usage Trees can be knocked down by explosions Trees yield half res during harvesting and half as finishing bonus Added Tree Minigame Added Falling Trees
Fixed flame turret been lockable Stance recoil no longer affects xbow/bow New nail gun sounds EAC SDK update New garage door sounds Nailgun nails embed themselves in objects + retrievable Nailgun nails no longer damage structures Nailgun nails have larger radius (easier to hit targets) HV Arrow is now a default blueprint Oil Refinery is cheaper to research Searchlight is cheaper to research Large Medkit is cheaper to research Miner Hat is cheaper to research Chainlink fence/gate is cheaper to research Prison Wall/door is cheaper to research Double Sheet Doors are cheaper to research Floor Grill is cheaper to research Added hair
Added Bradly APC to Materials Extraction monument (Hapis) Added Savas map markers Added new icebergs and ice sheets to the arctic biome Added medium levels of radiation to Materials Extraction monument (Hapis) Added north and south recycler on Savas Basic crate added to supermarket/gasstation/warehouse New procedural map biome layout Military Tunnels spawn 2 elite crates Stance recoil added - less accurate when standing/moving vs crouching Added Nailgun + Nailgun ammo default BP Fixed various Hapis exploits Improved skinning on player model elbows/wrists Fixed player preview blinking backwards Fixed shading on multi-layer materials; e.g. icebergs Garage door sound scales with audio volume Improved player bone scaling and skin colour variety Updated Hapis map markers EAC SDK update Network encryption optimizations Removed sand from the arctic coastline Crates always spawn one component with 40% chance of WB item Candle hat default BP Metal Window Bars cheaper to research Airdrop always drops 2 weapons + ammo, and 2 armor pieces Disabled Halloween Content
Barbeque can no longer be placed in monuments Barbeque no longer clip through walls Fixed client bone follower performance regression Fixed some visual issues with the halterneck Fixed permanent Debris Field markers Fixed BoneFollower 1 frame delay Fixed AutoTurret server lag Garage door frame block Added Scarecrow deployable Added network encryption (enabled by default) Added encryption server convar (0-2 for various protection levels) Added Halloween Collectables Added Skull Fire Pit Replaced the ladder leading to LS roof with walkways Optimized network stream read / write Optimized network RPC parameter handling Optimized network queue iteration Optimized server logging Optimized server garbage collections Double shotgun deploys quicker Wall Netting cheaper + default BP Item drop chances equalized for each tier
Player's foot now uses IK to align to surfaces properly. Optimization. Reduced resolution of dozens of environment textures Updated player models Updated player preview Item description updates and fixes Bear rug, Rug and Table can no longer be picked up when building blocked Bear rug, Rug and Table requires hammer to be picked up vm hatchet update Disabled server backups by default (add +backup startup parameter to enable) Python requires tier 2 workbench LR300 fire rate increased 10% Reduced water reflection gaps Reduced shadow from weapons carried on the back onto viewmodel Ladder hatch requires tier 2 workbench ( green crate spawn) Updated EAC SDK Hapis Island exploit fixes Two sided hanging sign & landscape picture frame unlocked if player has Steam item vm bow aiming issues vm weapon attachments now positioned correctly Fixed some skins not unlocking parent items (boonie/bandana/cap) Fixed water reflection related shader errors on OSX and Linux Fixed shadow cascades sometimes ignored when switching quality Added BBQ deployable Added network encryption (currently disabled) Added hair items (admin only)