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Игра Rust
2567 (7.11.2024/16321148)
Add ability to define custom falloff/spread/spatial blend curves on a sound by sound basis
New tree sounds
Added locational armor information when hovering over player preview
Added Bulletproof Glass
Added Explosive information panel
Added Armor Information panel
Added Seed information panel
Added Weapon Mod information panel
Ensured that the save coroutine does not crash when entity serializations throws an error
Window bars inserts are thinner (improved visibility)
Removed occluder meshes from building blocks (performance, memory usage)
Removed some unused components (memory usage)
Netting has larger ladder volume to allow climbing over frames
Dud explosives fall off moving objects
Fallen dud explosives never explode on pickup
Tree Minigame X's start relative to initial hit
Tree Minigame X's rotate less each hit
Can wear bandana with Bucket/Wood/Riot Helmet
Tree Minigame X's only rotate in one direction
Fixed spinner been placed in building block areas
Fixed ghosting/trail in inventory player preview caused by temporal anti-aliasing
Fix volume jump when a sound that's already fading out is told to fade out again
Fixed Explosives thrown on other explosives not attaching
Fixed dud explosives acting as garry's mod thrusters
Fixed quickcraft lag when looting lots of items
Fixed lag from map doing processing even when closed
Bone Armor now protects legs as well as chest
Bandana and wolf headdress protection reduced
Fixed arrow protection being different than bullet protection
Failsafe for occasional stuck bush rustle sounds
Fixed song shuffling
Fixed repeated phys impact sounds when an item is stuck inside something
Fixed occasional attempts to unload music clips that aren't loaded yet
Fixed projected decals not showing sometimes
Fixed player motion blur popping when swapping LODs
Fixed beard sometimes not showing
Fixed hair motion vectors; used in motion blur and TSSAA
Fixed hair-related memory leak
Fixed TSSAA on inventory player preview
Fixed TSSAA related black sludge
Fixed TSSAA related water shoreline flickering
EAC SDK update
Cave reverb tweaks
Beenie hat deforms hair when worn
Workbench can no longer be locked
Improved TSSAA performance and reduced GPU ram usage
Trees can be knocked down by explosions
Trees yield half res during harvesting and half as finishing bonus
Added Tree Minigame
Added Falling Trees
Fixed flame turret been lockable
Stance recoil no longer affects xbow/bow
New nail gun sounds
EAC SDK update
New garage door sounds
Nailgun nails embed themselves in objects + retrievable
Nailgun nails no longer damage structures
Nailgun nails have larger radius (easier to hit targets)
HV Arrow is now a default blueprint
Oil Refinery is cheaper to research
Searchlight is cheaper to research
Large Medkit is cheaper to research
Miner Hat is cheaper to research
Chainlink fence/gate is cheaper to research
Prison Wall/door is cheaper to research
Double Sheet Doors are cheaper to research
Floor Grill is cheaper to research
Added hair
Added Bradly APC to Materials Extraction monument (Hapis)
Added Savas map markers
Added new icebergs and ice sheets to the arctic biome
Added medium levels of radiation to Materials Extraction monument (Hapis)
Added north and south recycler on Savas
Basic crate added to supermarket/gasstation/warehouse
New procedural map biome layout
Military Tunnels spawn 2 elite crates
Stance recoil added - less accurate when standing/moving vs crouching
Added Nailgun + Nailgun ammo default BP
Fixed various Hapis exploits
Improved skinning on player model elbows/wrists
Fixed player preview blinking backwards
Fixed shading on multi-layer materials; e.g. icebergs
Garage door sound scales with audio volume
Improved player bone scaling and skin colour variety
Updated Hapis map markers
EAC SDK update
Network encryption optimizations
Removed sand from the arctic coastline
Crates always spawn one component with 40% chance of WB item
Candle hat default BP
Metal Window Bars cheaper to research
Airdrop always drops 2 weapons + ammo, and 2 armor pieces
Disabled Halloween Content
Barbeque can no longer be placed in monuments
Barbeque no longer clip through walls
Fixed client bone follower performance regression
Fixed some visual issues with the halterneck
Fixed permanent Debris Field markers
Fixed BoneFollower 1 frame delay
Fixed AutoTurret server lag
Garage door frame block
Added Scarecrow deployable
Added network encryption (enabled by default)
Added encryption server convar (0-2 for various protection levels)
Added Halloween Collectables
Added Skull Fire Pit
Replaced the ladder leading to LS roof with walkways
Optimized network stream read / write
Optimized network RPC parameter handling
Optimized network queue iteration
Optimized server logging
Optimized server garbage collections
Double shotgun deploys quicker
Wall Netting cheaper + default BP
Item drop chances equalized for each tier
Player's foot now uses IK to align to surfaces properly.
Optimization. Reduced resolution of dozens of environment textures
Updated player models
Updated player preview
Item description updates and fixes
Bear rug, Rug and Table can no longer be picked up when building blocked
Bear rug, Rug and Table requires hammer to be picked up
vm hatchet update
Disabled server backups by default (add +backup startup parameter to enable)
Python requires tier 2 workbench
LR300 fire rate increased 10%
Reduced water reflection gaps
Reduced shadow from weapons carried on the back onto viewmodel
Ladder hatch requires tier 2 workbench ( green crate spawn)
Updated EAC SDK
Hapis Island exploit fixes
Two sided hanging sign & landscape picture frame unlocked if player has Steam item
vm bow aiming issues
vm weapon attachments now positioned correctly
Fixed some skins not unlocking parent items (boonie/bandana/cap)
Fixed water reflection related shader errors on OSX and Linux
Fixed shadow cascades sometimes ignored when switching quality
Added BBQ deployable
Added network encryption (currently disabled)
Added hair items (admin only)
Upgraded to Unity 2017.1.2
Added debug.log convar to toggle log output
Miner / Candle Hat provides protection
Caves have a good chance of spawning stone tools
Added toggled map grid coordinates (off by default)
Added Debris Field marker on map when heli/bradley is destroyed
Boonie/Bandana/Cap provides minimal protection instead of none
Miner hat has emissive blinding flare
Added radial map marker (mod support)
Pickaxe vm - Fixed hands intersecting when aim running
Fixed launchsite exploit allowing to hide in the wall
Big cleaver vm - Fixed hands intersecting when aim running
Satchel charge wm- Fixed wrong texture appearing when thrown
Satchel charge vm - Fixed arms clipping when thrown
Beancan grenade vm - Fixed arm clipping when thrown
Bone club vm - Fixed popping from throw cancel to idle
m249 vm - fixed arms clipping at max FOV
Fixed packet exploit to bring down servers
Fixed stone ore scarcity
Sawnoff shotgun vm - Fixed arm clipping at max FOV
Fixed indoor shadow issues introduced by viewmodel shadow changes
Fixed missing viewmodel shadow feet
Fixed node hotspots invisible during med-high fog
Fixed some water reflection artifacts
Fixed not being able to pick up items outside of any TC
Fixed Vending Machines not displaying if item for trade is a blueprint or not
Fixed Steam Inventory Items not unlocking their blueprint
Miner hat no longer emissive to other players when switched off
Fixed workbench status everywhere exploit
Fixed candle hat having a 30m light radius (!)
Fixed peacekeeper turrets not firing
vm hierarchy and folder structure
new vm arm mesh
All viewmodels set to use base mesh vessel, all anims contain anim data only
Bow vm - anim tweaks
Salvaged axe, hammer & icepick vm - Removed attack2 lerping blends
Water jug vm - removed static left hand in view when thrown at max FOV
Sawnoff shotgun vm - Removed wobble at end of deploy anim
Ak47 vm - Updated base pose, transition additions
Increased speed of outro anim blend on ironsights
Supply signal vm folder restructure
Only allow drinking when water has certain depth
Improved water intersection test performance
Added process memory usage to system info
Tweaked high external wall and gate deploy volumes
Reduced scrap tier of many decorative items
Can now pick up research / repair benches
Broken items now have a minimum recycle yield of 10%
Items now remove attachments/ammo when recycled
Sewing kit is made of less rope (less recycle yield)
Lantern and Tuna Can Lamp provide more light
Lantern costs 25 Metal Fragments (was 40)
Less fuel / hqm in caves
Small/Medium wooden signs default blueprints
Stone Spear default blueprint
Workbench radius tripled
Workbenches can be rotated with hammer
Radsuit leaks small amounts of radiation at NPP/LSR
Lowered HQM yield from heli/bradley gibs
Satchel has slightly less chance to be a dud
Flamethrower Requires Workbench Tier 2
Hoodie/Pants require 75 scrap to research ( Was 250 )
Snow Jacket/vagabond more common and much cheaper to make
Elite crate spawns half as much stuff
Elite crates spawn every 2 hours instead of 20 min at LSR
Bradley drops elite crate loot
Hapis site B now has a chance to spawn elite creates
Cluttery deployables drop as blueprints instead of full items
Bradley begins healing much slower
Bolt rifle vm - removed unused anims
Добавлены верстаки.
Добавлены чертежи.
Добавлены озера в арктический биом.
Добавлен новый алгоритм генерации дороги.
Улучшен файл сохранения для карты.
Более эффективная компрессия файла карты.
Улучшено кодирование карты воды.
Высокие внешние стены и ворота требуют некоторого пространства между параллельными стенами.
Торговый автомат + снижение стоимости магазина.
Заблокировано все элементы, кроме чертежей по умолчанию.
Футболка стоит дешевле и не требуют набора для шитья.
Можно ремонтировать только предметы с чертежом.
Исправлены проблемы с питьевой водой из рек и озер.
Невидимое тело больше не бросает тени на viewmodel.
Фиксированная окружающая окклюзия вокруг растительности.
Фиксированная проекция тени игрока на потолки.
Исправлено отображение интенсивности отраженного отражения.
Исправлено размытие движения, игнорируемое вокруг на границе сетки.
Added RAM usage to perf text
Can pick up empty furnaces
AK47 world model not displaying some skins correctly
Fixed parenting on bradley and heli loot crate fireballs
Fixed large furnace placement being blocked under floor grills
Updated EAC launcher
Only wooden ladders, twig foundation and twig floors can bypass building privilege
Tweaked barricade placement rules, damage volumes and collision meshes
Tweaked external wall and gate placement rules, damage volumes and collision meshes
Eliminated GC allocs from player model LOD refreshes
Increased external gate open and close animation speed
Raw and spoiled meat no longer goes straight to belt when picked up
Wooden ladders can be stacked to 5
Wooden ladders can be repaired
Furnace costs 100 wood less, spawns with no wood
Can pick up empty fridge
Can pick up empty large & small wood boxes
Can place shelves over existing boxes
Can change skins of boxes at repairbench
No longer need map item to open map
На стульях можно сидеть, обеспечивает 100% комфорт.
Добавлена функция затенения травы.
Добавлена опция полутени.
Размеры сетки травы более реалистичны.
Обновлен EAC SDK.
Сокращено использования управляемой памяти.
Доработаны лица персонажей и добавлены новые.
Улучшена проверка на стороне сервера (меньше ложных срабатываний).
Исправлена стрельба Sentry / Helicopter, как дробовик с низким fps .
Исправлены проблемы с контрольной суммой при сохранении карты (во время загрузки).
Исправлен эксплойт карты снижающий фпс игроков.
Исправлены тени от оружия при включенном фонарике.