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Rust 2252 за 6.08.2020

Тема в разделе "Обновления", создана пользователем KosiakS, 7 авг 2020.

От KosiakS 7 авг 2020 в 01:33
  1. KosiakS

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    Команда форума

    11 ноя 2014

    Список изменений:
    • Added triangular roof pieces
    • Added conditional roof corners
    • Added armoured passenger module
    • Added MidiConvar system
    • Wooden Barricade Cover
    • Added Mixing Table
    • Added Boosts system
    • Added berry plants
    • Added Tea items and recipes
    • Fixed several server DOS attack vulnerabilities
    • Fixed several hack / exploit vulnerabilities
    • Fixed server browser copy / pasting the query port instead of the connection port
    • Fixed roof weak side detection (now receive increased damage when hitting them from the inside)
    • Fixed inside/outside checks sometimes returning outside when a vehicle was actually inside (fixes indoor decay rate)
    • Attempted fix for cars getting stuck in thin colliders (may still happen, let us know)
    • Fixed cars and minicopters being unusable on load if the game was saved while they were starting their engines
    • Fixed car collisions with horses not always registering if hit at high speed
    • Fixed explosion forces not always knocking cars around if the car was empty and stationary
    • Fixed cars sliding sideways in a weird way when stopped on slopes
    • Fixed server-side projectiles (autoturrets, NPCs) sometimes being able to shoot into armoured modules
    • Fixed hot air balloon collider being present even when the balloon is not inflated
    • Fixed "SwitchedParent Missed horse.corpse" server error spam
    • Fixed skins not showing on third person models for bone club and bone knife
    • Fixed hostile UI marker appearing in demos
    • Fixed skins not appearing on thrown satchel charges
    • Fixed crafting menu appearing when moving camera down in demo mode
    • Fixed incorrect body shadows when wearing the bunny onesie
    • Fixed players standing up briefly when getting shot while seated
    • Fixed being able to set the fov to 0 while on a boogie board or inner tube
    • Boogie Board and Inner Tube will now take damage from thrown weapons
    • Improved server performance for large farms
    • Fixed getting dismounted while flying low over AirWolf on HapisIsland
    • Fixed supply drop flying away after getting hit by projectiles
    • Fixed spiral stairs not adding to upkeep and decay costs
    • Fixed tesla coil receiving damage through walls
    • Better audio bundle layout (build time optimization)
    • Vehicle lift bounds updated so it can now fit in a smaller T-shaped area
    • Engine internal items no longer decay along with the car, and take 50% less damage when the engine module is damaged
    • Reduced car collision damage by 50%
    • Cars on a powered vehicle lift no longer decay
    • Collisions with humans or animals now apply a force and damage back to the car itself
    • Individual panels on car modules now have their own gibs
    • Increased ability to drive vehicles up steep slopes
    • New carstats console command gives admins detailed info about all the cars in the world
    • Running forwards while deploying a Boogie Board will now apply some forward movement to the board
    • Hostile UI marker will only show when within 200m of a safe zone
    • Doors will now check for vehicle blockages while opening
    • Sunburn DLC Pools can now accept salt water
    • Reduced bone arrow thickness
    • Vehicle parts crate now spawns with two vehicle components
    • Removed middle building pocket from horseshoe cave (Balance)
    • Water pumps are now faster and each pump yield more water
    • Above ground swimming pool HP increase
    • Multiple sell order balance cost changes
    • Removed animation from water/fluid pump [temp]
    • Removed SavasIsland

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