Список изменений:
- Added a static train caboose with Blackjack, Poker, and Slots to Outpost
- Added Burst toggle
- Flashlight tool can be toggled (uses toggle light bind)
- Added a Clone/Pick/Remove all option when looking at plants in a planter
- Modular cars now use keycode locks instead of keys
- If an instrument doesn't have a note assigned to a MIDI code, it will now be silent
- Improved MIDI code assignments for drumkit
- Increased instrument note range on Bass Guitar, Acoustic Guitar, Jerry Can Guitar, Flute, Trumpet and Xylophone
- Improved effects for thrown snowballs
- Fixed swap item interaction when dragging a non-cassette onto a portable boom box
- Added coloured icons for berry clones
- Adjusted colour of hemp in Ripe stage to differentiate it from other stages
- Improved layout of slot machine payouts
- Can no longer throw Beancan Grenades, Molotovs or Smoke Grenades underwater
- Molotovs and Beancan Grenades no longer explode underwater
- Added a small icon on the belt bar if a weapon's light attachment is active
- Improved Blackjack gameplay flow
- Added LODGroups to the few remaining primitive cubes (for modders) that didn't have them
- Updated deploy guide for T3 workbench - now shows the entire model for more precise placement
- Updated deploy guide for high stone gate - now shows doors rotated in the direction which the gate opens
- (Community UI) Added ability to destroy ui within AddUI rpc (PR#40, thanks Kulltero)
- Removed car parts spawns from non vehicle junkpile spawns
- Stone spear cheaper to craft
- Reduce stone spear crafting time (10 seconds)
- Removed stone spear from elite/hackable crates
- Hot Air Balloon storage increase 12 -> 18
- Boat storage increase 12 -> 18
- RHIB storage increase 30 -> 36
- Submarine storage increase 12 -> 18
- Reduced underwater labs to 1 from 3
- Underwater labs always now generate large variants
- Updated Heli Loot tables
- Increased Oilrigs reset timers
- Cargoship events less frequent
- Miner's hat now offers better protection values
- Allow rotation of roofs blocks before placement
- Garage door no longer requires a hammer to be equipped to be picked up
- Removed condition pickup from Garage door
- External walls and gates can now be rotated 90° instead of 180° before deployment
- Added external wall and gate debris blockers
- Added diesel spawns at Water Treatment Plant, Power Plant, Military Tunnels, Junkyard, Airfield
- Reduced the crafting time for all grenades
- Reduced the crafting time for embrasures
- Fixed BBQ static hidden having incorrect slots
- Shotgun slug now does 50% damage at 40 meters+ instead of 75% damage at 80+
- Shotgun slug does 100% damage from 0-20m instead of 0-10m
- Added fire mode toggle bind
- MP5 and LR have inbuilt burst module
- Burst module lowers aim cone slightly
- Bushes at Junkpiles now block AI line of sight
- Junkpile Scientists are now more defensive in nature
- Reduced Junkpile Scientist aggro range
- Animals no longer roam directly to be beach locations
- Polar bears now only roam to tundra and arctic locations
- World food items can now be eaten directly from the ground using a new radial menu option
- Can right click items into the repair bench to swap them
- Show "X Days" of upkeep rather than ">72 hours"
- Increased despawn time of HQM ore, aiming module, MLRS rocket, HE grenades, sam site, beancans, grenade launcher, metal ore
- Optimized turret performance on server to prevent them lagging and not targetting players
- Patrol helicopter will no longer fly around safezone monuments
- Show "you died first (REASON)" rather than "projectile_invalid" if you died first on the server
- Can use "unlockall <steamid>" command on other accounts now
- Fixed drumsticks sometimes floating in air after dismounting drumkit/xylophone
- Fixed boomboxes getting into a permanent loop when framerate gets too low (some stuttering may still occur)
- Fixed muted players still being audible if they are using a megaphone
- Fixed water jug errors while first person spectating
- Fixed vagabond mission objectives sometimes spawning underneath the map
- Fixed several incorrectly assigned note issues on various instruments
- Fixed player name label not showing when obscured by Snowman headwear, Pumpkin headwear, Nomad Suit backpack, Arctic Suit backpack etc
- Betting wheel terminals now make sure they're only assigned to a maximum of one wheel - whichever wheel is closest to them (for custom maps)
- Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle
- Fixed modular car central locking switch not updating visually when the vehicle is idle
- Fixed modular car module parts not falling off immediately when taking damage while the vehicle is idle
- Fixed Caboose not shutting off the lights anymore when there's no-one nearby
- Fixed slot machine null reference exception if player dismounts during a spin
- Fixed error when joining a server after disconnecting from a server while the tech tree was open
- (Community UI) Fix images loaded from web using a low Mip level (PR#43, thanks Kulltero)
- Fixed elite create inventory item spawns amount exceeding available inventory slots
- Fixed supply drop red siren (light) animator culling close range
- Fixed baseball bat available in loot tables
- Fixed chairs leaking to the world origin
- Fixed BBQ static hidden having incorrect slots
- Fixed IO entities unable to be placed near floors
- Fixed IO entities able to be clipped into building blocks
- Fixed Press Button sending 2 pulses of power when passthrough is connected
- Fixed crude being stuck "on fire"
- Fixed shop front right clicking into 2nd slot
- Fixed progress bars getting stuck on output items in small furnace
- Fixed various UI being very small on 1440p, 4k+ resolutions
- Fixed patrol helicopter getting stuck at fishing village on various seeds
- Fixed deployables (garage door, shotgun trap, etc) taking components to repair with hammer