Список изменений:
- Added a static train caboose with Blackjack, Poker, and Slots to Outpost
 - Added Burst toggle
 - Flashlight tool can be toggled (uses toggle light bind)
 - Added a Clone/Pick/Remove all option when looking at plants in a planter
 - Modular cars now use keycode locks instead of keys
 - If an instrument doesn't have a note assigned to a MIDI code, it will now be silent
 - Improved MIDI code assignments for drumkit
 - Increased instrument note range on Bass Guitar, Acoustic Guitar, Jerry Can Guitar, Flute, Trumpet and Xylophone
 - Improved effects for thrown snowballs
 - Fixed swap item interaction when dragging a non-cassette onto a portable boom box
 - Added coloured icons for berry clones
 - Adjusted colour of hemp in Ripe stage to differentiate it from other stages
 - Improved layout of slot machine payouts
 - Can no longer throw Beancan Grenades, Molotovs or Smoke Grenades underwater
 - Molotovs and Beancan Grenades no longer explode underwater
 - Added a small icon on the belt bar if a weapon's light attachment is active
 - Improved Blackjack gameplay flow
 - Added LODGroups to the few remaining primitive cubes (for modders) that didn't have them
 - Updated deploy guide for T3 workbench - now shows the entire model for more precise placement
 - Updated deploy guide for high stone gate - now shows doors rotated in the direction which the gate opens
 - (Community UI) Added ability to destroy ui within AddUI rpc (PR#40, thanks Kulltero)
 - Removed car parts spawns from non vehicle junkpile spawns
 - Stone spear cheaper to craft
 - Reduce stone spear crafting time (10 seconds)
 - Removed stone spear from elite/hackable crates
 - Hot Air Balloon storage increase 12 -> 18
 - Boat storage increase 12 -> 18
 - RHIB storage increase 30 -> 36
 - Submarine storage increase 12 -> 18
 - Reduced underwater labs to 1 from 3
 - Underwater labs always now generate large variants
 - Updated Heli Loot tables
 - Increased Oilrigs reset timers
 - Cargoship events less frequent
 - Miner's hat now offers better protection values
 - Allow rotation of roofs blocks before placement
 - Garage door no longer requires a hammer to be equipped to be picked up
 - Removed condition pickup from Garage door
 - External walls and gates can now be rotated 90° instead of 180° before deployment
 - Added external wall and gate debris blockers
 - Added diesel spawns at Water Treatment Plant, Power Plant, Military Tunnels, Junkyard, Airfield
 - Reduced the crafting time for all grenades
 - Reduced the crafting time for embrasures
 - Fixed BBQ static hidden having incorrect slots
 - Shotgun slug now does 50% damage at 40 meters+ instead of 75% damage at 80+
 - Shotgun slug does 100% damage from 0-20m instead of 0-10m
 - Added fire mode toggle bind
 - MP5 and LR have inbuilt burst module
 - Burst module lowers aim cone slightly
 - Bushes at Junkpiles now block AI line of sight
 - Junkpile Scientists are now more defensive in nature
 - Reduced Junkpile Scientist aggro range
 - Animals no longer roam directly to be beach locations
 - Polar bears now only roam to tundra and arctic locations
 - World food items can now be eaten directly from the ground using a new radial menu option
 - Can right click items into the repair bench to swap them
 - Show "X Days" of upkeep rather than ">72 hours"
 - Increased despawn time of HQM ore, aiming module, MLRS rocket, HE grenades, sam site, beancans, grenade launcher, metal ore
 - Optimized turret performance on server to prevent them lagging and not targetting players
 - Patrol helicopter will no longer fly around safezone monuments
 - Show "you died first (REASON)" rather than "projectile_invalid" if you died first on the server
 - Can use "unlockall <steamid>" command on other accounts now
 - Fixed drumsticks sometimes floating in air after dismounting drumkit/xylophone
 - Fixed boomboxes getting into a permanent loop when framerate gets too low (some stuttering may still occur)
 - Fixed muted players still being audible if they are using a megaphone
 - Fixed water jug errors while first person spectating
 - Fixed vagabond mission objectives sometimes spawning underneath the map
 - Fixed several incorrectly assigned note issues on various instruments
 - Fixed player name label not showing when obscured by Snowman headwear, Pumpkin headwear, Nomad Suit backpack, Arctic Suit backpack etc
 - Betting wheel terminals now make sure they're only assigned to a maximum of one wheel - whichever wheel is closest to them (for custom maps)
 - Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle
 - Fixed modular car central locking switch not updating visually when the vehicle is idle
 - Fixed modular car module parts not falling off immediately when taking damage while the vehicle is idle
 - Fixed Caboose not shutting off the lights anymore when there's no-one nearby
 - Fixed slot machine null reference exception if player dismounts during a spin
 - Fixed error when joining a server after disconnecting from a server while the tech tree was open
 - (Community UI) Fix images loaded from web using a low Mip level (PR#43, thanks Kulltero)
 - Fixed elite create inventory item spawns amount exceeding available inventory slots
 - Fixed supply drop red siren (light) animator culling close range
 - Fixed baseball bat available in loot tables
 - Fixed chairs leaking to the world origin
 - Fixed BBQ static hidden having incorrect slots
 - Fixed IO entities unable to be placed near floors
 - Fixed IO entities able to be clipped into building blocks
 - Fixed Press Button sending 2 pulses of power when passthrough is connected
 - Fixed crude being stuck "on fire"
 - Fixed shop front right clicking into 2nd slot
 - Fixed progress bars getting stuck on output items in small furnace
 - Fixed various UI being very small on 1440p, 4k+ resolutions
 - Fixed patrol helicopter getting stuck at fishing village on various seeds
 - Fixed deployables (garage door, shotgun trap, etc) taking components to repair with hammer