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Fixed certain monuments sometimes spawning partially underwater
Fixed terrain height artifacts that were causing extreme slopes on certain seeds
Fixed edge case where tunnel entrance would not connect to tunnel network
Fixed tunnel network gap when two stations were spawned right next to each other and a tunnel tried to cross them
Fixed harbors and fishing villages spawning at ridiculous slopes
Fixed edge case that could make rivers overlap each other
Fixed being able to break Injured animation by playing a gesture
Fixed demos over an hour not displaying time correctly in the demo list
Fixed being able to shoot over a ledge while in a beach chair at extreme height differences
Fixed some headgear blocking vision while injured (Lunar New Year masks, NVG goggles, etc)
Fixed M39 viewmodel sometimes ejecting two shells every shot
Sleeping players will no longer blink
Fixed some potential gib errors when destroying bases (likely resulting in a disconnect)
Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
Changed giant excavator monument to default priority
Changed mining_quarry_c monument to default priority
Can now press Reload to change the colour of placed electrical wires and hoses
Added a tooltip when first using a grenade to explain the controls
Prevented tree X markers from travelling too far down the tree
Ladder hatches that hit a vehicle while opening will now cancel their animation (like regular doors)
Allow gestures to be used while mounted on Secretlab chair
Reduced road vehicle wrecks to lessen the impact on roadside junkpiles
Improved small battery placement
Small battery can now be rotated before deployment
Small battery can now be deployed on tables / boxes
Censorplayerlist now enabled by default on servers
Rock colliders improved, still requires continued work
Icelakes not generating on procedural maps - this will be fixed in July's update.
Bone error in SkeletonProperties - this is a harmless server warning which can be ignored. We're investigating the cause.
Updated Trainyard monument middle and north sections for improved cover/flow, better visuals
Updated all monuments road connections to procedural roads to be more seamless
Larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter
Biome dependant foliage, foliage at monuments will display the right type for the biome they are in
Updated colliders of large hero trees in the swamps to be more accurate, easier to build around
Fixed areas of the Military Tunnels not inflicting any radiation
Fixed several monuments sometimes being flooded
Fixed a large amount of stairs colliders that were stee-through but not shoot-through
Fixed puzzle bypasses at Trainyard
Fixed a large amount of 'low object quality settings' visual exploits around monuments
Fixed the 'red pipe of death' at Launch Site, where velocity could kill you
Fixed Launch Site south puzzle door exploit
Fixed exploit where you could jump inside vents at various monuments to gain peak advantage
Fixed some props that allowed exploitable one way shooting (oilrig in particular)
Fixed getting stuck inside Outpost/Compound decor by the way of roofs
Fixed an issue whereby dropping items on the floor in Water Treatment Plant would not let you pick them up
Fixed an exploit at Water Treatment Plant allowing to skip green card puzzle steps
Fixed Out of Bounds/fly hack violations issues around Water Treatment Plant sewer tunnels
Fixed Out of Bounds/fly hack violations issues inside Launch Site tunnels happenning on certain seeds
Fixed exploits at both oilrigs whereby players would swim up pipes to gain advantage
Fixed being unable to harvest trees around some monuments
Fixed Giant Excavator mining the wrong resource when mining Metal Fragments
Fixed dropped items falling into Bandit Camp shop keepers cabins
Roadside props LOD distances now cull later, preventing revealing players hiding behind them
Extended cover props LOD distances at Airfield to ensure players remain hidden behind them
Various fixes for poker gameplay
Electrical counter font size now scales smaller when the number doesn't fit
When dismounting the Work Cart train seat, sometimes the player's view angle would be incorrect. This is now fixed
Fixed horse trough sometimes not affecting decay time when a horse eats from it
Fixed belt items sometimes being visible in a players hand even if the item wasn't equipped
Fixed tree billboards sometimes getting stuck and sticking around forever
Fixed first person lights/particle effects still being visible when gesturing
Improved procedural terrain generation, ring road generation also improved as a result
Improved terrain grass displacement
Improved dynamic foliage to reduce floating over terrain
Improved lighting volumes inside Military Tunnels, no more shadow clip in the distance
Improved distant LODs for Oilrigs
Improved lighthouse visuals at night
Improved monuments 'fading' into procedural map, better looking player paper map visuals
Improved a large amount of colliders around which gun fight occurs whereby bullets were blocked before
Improved visuals at Bandit Camp
Optimized decor at Bandit Camp
Most of static art now uses shadow proxies for improved performance
Harbors only spawn on mainland
Bushes hide when building on top of them
Poker players are no longer obliged to show their hand at the end of the round unless they're the winner in a showdown. Anyone can optionally show their hand by pressing R
It's not possible to still see what cards you had after you've folded
Can now use gestures while mounted (with some exceptions)
Restored 3rd person feedback when a player is alt looking
Improved tree and bush billboards
Improved visuals for fallen logs and wood stump pickups
Improved contact shadows settings, enabling will no longer create black outlines around grass
We now reset the player's view angles when dismounting, so the next time the player mounts something their view angle is back at the default for that mountable instead of at their last viewpoint
Hapis Island: Seating positions near the gambling wheel are now properly aligned
Hapis Island: Fixed some non-destroyable roadsigns
Fixed Viewmodel Jitter
Fixed projectiles fired at players joints not impacting
Re-enabled graphics jobs on macOS
Re-enabled incremental garbage collector on macOS
Improved Work Cart seating pose, and player can now be seen looking around
Hapis Island: Red keycards now more widely accessible from all corners of the map.
Hapis - Added a marketplace
Hapis - Added gambling den
Reduced cloth harvest yield from NPC corpses
New Admin command "teleport2death"
Enabled Easter Event
News section now displays the full content of the blogs
L96 Skinnable
Heavy armor now prevents mounting of horses due to weight limitations
Tightened up recoil response on revolver/sap including animations
Reduced hostile duration for players hit by peacekeeper turrets to 5 from 30
Vehicles are now reposessed after 5 minutes instead of 2
Team mates can now enter vehicles purchased in a safe zone without the vehicle owner needing to first depart
Fixed respawn icons not properly merging when creating a combined respawn icon
Fixed push to talk setting not being respected when talking on a phone (if this is enabled you need to hold your push to talk key to speak into a Telephone)
Fixed some non English characters in player names causing display issues in the inventory
Fixed being able to slide open the windows of a locked armoured cockpit module that's directly in front of a taxi module that a player is riding in
Sleeping bags that are too close to another sleeping bag will now be tinted orange while placing (also affects Beds and Beach Towels)
Fixed some incorrect sound effects on the Telephone
Voice audio transmitted through Telephones now has some audio filters applied
Car lock info tooltips wait a while before showing up again
SAM sites no longer target hot air balloons that aren't inflated
Reduced research cost of T2 engine parts
Reduced weather event chances - more clear skies
Allow players to boost voices from the options menu rather than needing to use the console
Fixed unable to plant next to Pumpkin in phases mature, fruiting and dying while planted in a planter
Fixed modular car chassis allowing repair with a hammer (had no useful effect, only modules should allow for repair)
Fixed some spacing issues on sleeping bag buttons on death screen
Fixed some issues with Skull Spike skins
Fixed gib issues on Skull Spikes and crate_basic
Fixed camera clipping on vm chainsaw when wearing jacket
Kayak Paddle model and animation update
AND Switch Stackable
Audio Alarm Stackable
Binoculars no longer require a workbench
Blocker Stackable
Boats and rideable horses now spawn procedurally again
Button Stackable
Can now pick up Kayak with hammer, loses 25% condition each time it's picked up
Chainlink Fence Stackable
Chair Stackable
Counter Stackable
Diving Fins can be recycled
Diving Mask can be recycled
Diving Tank can be recycled
Door Controller Stackable
Double shotgun now requires two pipes and an additional 25metal fragments
DropBox Stackable
Electric Fuse Stackable
Electric Heater Stackable
Electrical Branch Stackable
Elevator Stackable
Flasher Light Stackable
Floor grill Stackable
Floor triangle grill Stackable
Fluid Combiner Stackable
Fluid Splitter Stackable
Greatly reduced the amount of dehydration when consuming anti-radiation pills
Hazmat suit can now be repaired
Hazmat suit now uses condition
Hide Vest protection rebalance
Hide Vest reduced crafting cost
Holosight workbench Tier 2
Hoodie crafting cost reduced
Hoodie protection rebalance
Igniter Stackable
Increased Long Sword condition
Increased Mace condition
Increased Machete condition
Increased Prison Cell Gate health
Increased Prison Cell Wall health
Increased rocket launcher deploy delay
Increased Salvaged axe crafting time
Increased Salvaged Cleaver condition
Increased Salvaged Sword condition
Large medkit now provides small amount of instant health
Large Solar Panel Stackable
Laser Detector Stackable
Launch site floodlight towers now have radiation
Long sleeve T-Shirt protection rebalance
Memory Cell Stackable
Nail gun reload time now matches animation (reloads slightly quicker)
OR Switch Stackable
Paddle no longer requires a workbench to be crafted
Prison Cell Wall Stackable
RAND Switch Stackable
Reduced 8x weapon attachment crafting time
Reduced Advanced ore tea yield to 35%
Reduced AND Switch crafting cost
Reduced Assault Rifle crafting time
Reduced Audio Alarm crafting cost
Reduced Auto Turret crafting time
Reduced Bass crafting time
Reduced Beancan crafting time
Reduced bear rug crafting cost
Reduced Bed crafting time
Reduced Binoculars crafting cost
Reduced Blocker crafting cost
Reduced Bolt Action Rifle crafting time
Reduced Bone armour crafting cost
Reduced Bone Armor crafting time
Reduced Bone Helmet crafting cost
Reduced Bone Helmet crafting time
Reduced Bucket Helmet crafting time
Reduced building planner crafting time
Reduced Burlap Gloves crafting time
Reduced Burlap Headwrap crafting time
Reduced Burlap Shirt crafting time
Reduced Burlap Shoes crafting time
Reduced Burlap Trousers crafting time
Reduced Button crafting cost
Reduced Clatter Helmet crafting time
Reduced Coffee Can Helmet crafting time
Reduced Computer Station crafting cost
Reduced Counter crafting cost
Reduced Cowbell crafting time
Reduced Custom SMG crafting time
Reduced Door Controller crafting cost
Reduced Double armoured door crafting cost
Reduced Double Barrel Shotgun crafting time
Reduced double metal door crafting cost
Reduced Double Sign Post crafting cost
Reduced double wooden door crafting cost
Reduced Electrical Branch crafting cost
Reduced Elevator crafting cost
Reduced F1 Grenade crafting time
Reduced Flame Thrower crafting time
Reduced Flame turret crafting time
Reduced Flame turret crafting time
Reduced Flasher Light crafting cost
Reduced Fluid Combiner crafting cost
Reduced Fluid Splitter crafting cost
Reduced Fluid Switch & Pump crafting cost
Reduced Flute crafting time
Reduced Gate external high stone crafting time
Reduced Gate external high wood-crafting time
Reduced Guitar crafting time
Reduced gunpowder crafting cost of landmine
Reduced HBHF Sensor crafting cost
Reduced HE grenade radius and damage
Reduced Heavy Plate Helmet crafting time
Reduced Heavy Plate Jacket crafting time
Reduced Heavy Plate Pants crafting time
Reduced Hide Vest crafting cost
Reduced Hitch and Trough crafting cost
Reduced Hitch and Trough crafting time
Reduced Holo sight attachment crafting time
Reduced Hoodie crafting cost
Reduced Hose Tool crafting cost
Reduced Huge Wooden Sign crafting time
Reduced Icepick crafting time
Reduced Igniter crafting cost
Reduced Incendiary 5.56 rifle ammo crafting time
Reduced Incendiary Pistol Bullet crafting time
Reduced Jerry Can Guitar crafting time
Reduced Kayak crafting cost
Reduced Key lock crafting cost
Reduced Key lock crafting time
Reduced Landmine crafting time
Reduced Landscape Photo Frame crafting time
Reduced Landscape Picture Frame crafting time
Reduced Lantern crafting time
Reduced Large Banner Hanging crafting time
Reduced Large Banner on pole crafting time
Reduced Large Furnace crafting time
Reduced Large Furnace crafting time
Reduced Large medkit crafting cost
Reduced Large medkit crafting time
Reduced Large Photo Frame crafting time
Reduced Large Rechargeable Battery crafting cost
Reduced Large Solar Panel crafting cost
Reduced Large Wooden Sign crafting time
Reduced Large wooden storage box crafting time
Reduced Laser Detector crafting cost
Reduced Laser sight attachment crafting time
Reduced Longsword crafting cost
Reduced Longsword crafting time
Reduced Mace crafting time
Reduced Medical Syringe crafting time
Reduced Medium Rechargeable Battery crafting cost
Reduced Medium Wooden Sign crafting time
Reduced Memory Cell crafting cost
Reduced Metal Chest Plate crafting time
Reduced Metal Facemask crafting time
Reduced metal Pickaxe crafting time
Reduced MP5 crafting time
Reduced Muzzle booster attachment crafting time
Reduced Muzzle break attachment crafting time
Reduced Oil Refinery crafting time
Reduced One Sided Town Sign Post crafting time
Reduced OR Switch crafting cost
Reduced Portrait Photo Frame crafting time
Reduced Portrait Picture Frame crafting time
Reduced Powered Water Purifier crafting cost
Reduced Prison Cell Gate crafting time
Reduced Prison Cell Wall crafting time
Reduced Prison Cell Wall reduced crafting cost
Reduced Prison Gate reduced crafting cost
Reduced Pump Shotgun crafting time
Reduced Pure ore tea yield to 50%
Reduced Python Revolver crafting time
Reduced RAND Switch crafting cost
Reduced reinforced glass window health (350)
Reduced Repair Bench crafting time
Reduced Research Table crafting cost
Reduced Research Table crafting time
Reduced Revolver crafting time
Reduced RF Broadcaster crafting cost
Reduced RF Pager crafting cost
Reduced Riot Helmet crafting time
Reduced Road sign jacket crafting cost
Reduced Road sign jacket crafting time
Reduced Road sign kilt crafting cost
Reduced Road sign kilt crafting time
Reduced Root Combiner crafting cost
Reduced Salvaged Cleaver crafting time
Reduced Salvaged Sword crafting time
Reduced Satchel crafting time
Reduced Search light crafting time
Reduced Sign Hanging crafting time
Reduced Silencer attachment crafting time
Reduced Simple sight attachment crafting time
Reduced Siren Light crafting cost
Reduced small furnace crafting time
Reduced Small Generator crafting cost
Reduced Small Rechargeable Battery crafting cost
Reduced Small Wooden Sign crafting time
Reduced Spinning Wheel crafting time
Reduced Splitter crafting cost
Reduced Sprinkler crafting cost
Reduced Stash crafting time
Reduced Stone spear crafting time
Reduced Stone Stone spear crafting cost
Reduced Stone tools craft time
Reduced Switch crafting cost
Reduced Tall Picture Frame crafting time
Reduced Tambourine crafting time
Reduced Tank Top crafting time
Reduced Tesla Coil crafting cost
Reduced Thompson crafting time
Reduced Tier 1 Workbench crafting time
Reduced Tier 2 Workbench crafting time
Reduced Tool Cupboard crafting time
Reduced Trumpet crafting time
Reduced Tuba crafting time
Reduced Tuba crafting time
Reduced Wall external high stone crafting time
Reduced Wall external high wood crafting time
Reduced Watchtower crafting cost
Reduced Watchtower crafting time
Reduced Water Barrel crafting time
Reduced Water catcher large crafting time
Reduced Water catcher small crafting time
Reduced Water pipe shotgun crafting cost
Reduced Water Pump crafting cost
Reduced Wind Turbine crafting cost
Reduced Wire Tool crafting cost
Reduced Wood Armor Pants crafting time
Reduced Wood Chestplate crafting time
Reduced Wood Storage Box crafting time
Reduced Wooden floor spikes crafting time
Reduced XL Picture Frame crafting time
Reduced XOR Switch crafting cost
Reduced XXL Picture Frame crafting time
Reinforced Glass Window renamed to Strengthened Glass window
Reinforced window bars health reduced (500)
Reinforced window bars now have glass
Reinforced window bars renamed to Reinforced Glass Window
Relaxed rug placement to allow deployment on ceilings again
Ripe potato plants yield more potatoes
Root Combiner Stackable
Scarecrow Stackable
Secret Lab Chair Stackable
Shirt collared requires cloth instead of leather
Shirt protection rebalance
Siren Light Stackable
Small oil refinery now uses similar deployment behaviour as the Large furnace
Small Stash Stackable
Smart Alarm Stackable
Smart Switch Stackable
Smoke grenade craftable and researchable (T2)
Smoke grenade now stacks to 3
Snap Trap Stackable
Snowman Stackable
Splitter Stackable
Sprinkler Stackable
Survival Fish Trap Stackable
Switch Stackable
T-shirt protection rebalance
Tank Top no longer requires workbench
Tank Top now requires cloth instead of leather
Tank Top protection rebalance
Tesla Coil Stackable
Timer Stackable
Wetsuit can be recycled
Wooden barricade cover no longer requires workbench
XOR Switch Stackable
Can now use Delete or Backspace in Code Lock UI
Planters will now slowly fill up with water when exposed to rain
Can now equip sunglasses with more face and head attire (including moustaches)
Added Phone Booths to Harbor, Supermarkets and Gas Stations
Added maxconnectionsperip server convar to limit the number of connections from the same IP (default=5)
Added build_terraincheck server convar to protect against exploits to build inside terrain (default=true)
Monument markers fall back to root game object name when phrase is not set
Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
Added support for maxreceivetime to Steam Networking (client perf)
Fixed async disconnect callback race condition in Steam Networking (could result in corrupt connection)
Optimized Steam Networking packet processing server overhead
Metal Embrasures now Workbench level 2
Glass Window now Workbench level 2
Garage door now Workbench level 2
RF Detonator now Workbench level 2
Rand Switch now Workbench level 2
Memory Cell now Workbench level 2
Laser Detector now Workbench level 2
Storage Monitor now Workbench level 2
Smart Switch now Workbench level 2
Smart Alarm now Workbench level 2
Tesla coil now Workbench level 2
Advanced Horse Shoes now Workbench level 2
Roadsign Horse armour now Workbench level 2
High External Gate now Workbench level 2
Saddle price reduced to 75 scrap
Boat cost reduced to 125 scrap
Rhib cost reduced to 300 scrap
Revamped Air supply crate
Updated APC event crate
Updated Attack helicopter event crate
Chainsaw never takes more than 3 attempts to start