Rust

Игра Rust 2556 (5.09.2024)

  • Enabled skin unloading by default for everybody
  • Enabled the new multibox pruning broadphase algorithm for the physics system
  • Added 'gesture' console command
  • Fixed 'Ride Horse' being visible when someone is already on the horse
  • Improved network interpolation time offset calculation
  • Optimized the AI sensory system
  • Added skin memory usage to print_loaded_skins
  • Optimized the vending machine world UI (also affects the new Chippy arcade)
  • Прибрежные волны теперь они идут к берегу, а не от него.
  • Добавлен игровой автомат.
  • Скины бетонных баррикад и мешков с песком снова работают.
  • Небольшие улучшение пользовательского интерфейса.
  • Исправлена ошибка, когда карьеры добывали не те ресурсы.
  • Исправлены некоторые эксплойты.
  • Upgraded to Unity 2019.1.4f1
  • Enabled incremental GC and integrated it with the custom GC logic
  • Server Browser shows wipe times
  • Can order server list by wipe time
  • Added in game item store
  • Show when friends are on servers
  • Main menu has background videos
  • Sleeping bag list now scrolls
  • Players automatically climb over small steps
  • Added Horseback Riding 1.0
  • Fixed skin unloading texture and material corruption issues
  • Fixed light from the outside bleeding into building reflection probes at doorways
  • Fixed projectile LOS exploit that was abusing the player bounds forgiveness
  • Fixed server side player fall through floor exploit
  • Fixed IK on world space particle systems (flame thrower)
  • Fixed not all servers getting listed
  • Fixed crafting queue UI not getting reset after reconnect
  • Fixed renderinfo command
  • Fixed players parenting on the outside of Hot air balloon
  • Fixed players falling out of the falling out of Hot air balloon
  • Fixed a bunch of item typos
  • Fixed projectiles being rejected when shot through Oilrig stairs
  • Fixed players clipping through Oilrig dock
  • Fixed SetDestination errors
  • Fixed Launch site office building spawning too many barrels
  • Fixed Watchtowers being placed under the terrain
  • Fixed Rustige Egg base protection
  • Fixed Water Junkpiles despawning with players nearby
  • Fixed Muzzle flashes animating at low FPS in the distance
  • Fixed Scope jittering all over the place when on a vehicle or the cargo ship
  • Fixed viewmodels lagging behind when on a vehicle or the cargo ship
  • Fixed not being able to pick up Water Barrel
  • Fixed animals not playing dynamic footsteps based on their surface type
  • Fixed powerline poles having lights when they shouldn't
  • Fixed terrain drawing white, or undefined, at distance on shader levels 101 to 199
  • Optimized skin unloading
  • Enabled skin unloading on low end hardware by default again
  • UI loads faster
  • Fixed animations sometimes not being disabled
  • Optimized occlusion texture memory usage
  • Optimized input button updates
  • Optimized chat UI
  • Optimized physics timing values
  • Optimized child entity networking when parented to entities with global broadcast (cargo ship)
  • Optimized server browser
  • Optimized font memory usage
  • Optimized light LOD processing
  • Added more localization
  • Shader usage optimizations
  • Improved CJK font rendering
  • Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers
  • Hapis Island map optimizations
  • Weapon VFX optimizations
  • Weapon visual improvements
  • Scope no longer scales with UI Scale
  • Water jug spawns with less water
  • Puzzle reset bugs fixed (can no longer camp and wait for a respawn)
  • Nerfed oil rig loot
  • Flashlights cast additional light in first person illuminating an area beyond just the light cone
  • Lowered all research costs
  • Исправлена работа скинов.
  • Мелкие фиксы.
  • Added granular skin loading (greatly reduces skin memory usage)
  • Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM)
  • Map uses less memory and can be zoomed out much farther
  • New Hunting Bow model
  • Fixed riot hat skin preview (workshop)
  • Fixed metal / spec material issues (workshop)
  • Fixed cave lift parenting trigger exploit
  • Fixed projectile line of sight exploit
  • Fixed several graphics issues with the Linux client
  • Fixed players exploiting inside large furnace
  • Fixed LR300 condition being too low
  • Fixed 40mm smoke grenade climb exploit
  • Fixed Oil Rig keycard doors being permanently locked
  • Optimized UI background blur shader by removing unused grab pass
  • Optimized GC allocs from client entities that are waiting for their parent
  • Bandit Town lighting overhauled
  • Cave Large Sewers lighting overhauled
  • Puzzle fuse boxes now run high voltage, and as such look more dangerous
  • Reduced external wall and gate crafting time
  • M39 has much more manageable recoil
  • Faster right click quick looting
  • Bone arrows are less expensive
  • Bone arrows move faster
  • Bone arrows have a larger 'radius'
  • HV arrows cost metal fragments instead of stone
  • Добавлен пасхальный ивент
  • Добавлен античит SmartGuard
  • EAC SDK update
  • Added debris system to block placement of new walls and doors immediately after destruction
  • Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
  • Fixed exploit to spawn explosive ammo impact entity through walls
  • Fixed exploit to circumvent certain server side LOS tests
  • Fixed water junkpile save / load
  • Fixed a problem with corpses spawning partially inside stuff
  • Fixed stash hide / unhide sound playing whenever they spawned on the client
  • Fixed ores spawning inside hilltop rocks
  • Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows)
  • Fixed vehicle seat clipping exploit
  • Fixed colored nametag exploit
  • Fixed anti hack false positives after projectile reflection and refraction
  • Fixed fall damage exploit with global.free and debug.stall console commands
  • Fixed anti hack exploit in elevators
  • Fixed minicopters having hitmarkers
  • Fixed Hapis vending machines reset
  • Fixed shelve stacking
  • Fixed vending machines placed inside rocks
  • Fixed dropboxes being repaired
  • Fixed Oil Rig distance flares not turning off during day time
  • Fixed Oil Rig lights pulsing intensity after toggled
  • Fixed water near-clipping issue
  • Fixed water artifacts on macOS/Metal
  • Fixed wave crest foam not disabled on water quality 0
  • Fixed boats sinking into rivers
  • Fixed some flares not disappearing during day time
  • Fixed minicopter collision shape being too large
  • Fixed missing first person projectile 'spheres'
  • Fixed muzzle brake not properly applying recoil reduction to all weapons
  • Fixed sleeping/wounded players hovering in mid air
  • Fixed invisible shell casings
  • Fixed incorrect scope zoom levels and naming
  • Optimized item skin list loading when selecting items in the crafting menu
  • Stripped several client only components from the server
  • Optimized player mesh rebuild (players coming into view or ragdolls spawning)
  • Added pooling to several clothing items that did not support it before
  • Added pooling to player corpses and ragdolls
  • Optimized player model bone remapping (ragdolls spawning)
  • Optimized player model bone lookup (particularly during continuous gunfire)
  • Added oilrig to Hapis
  • Added super potato mode
  • Codelocks now stack to 10
  • Barricades now stack to 10
  • Updated scientist visuals
  • Tweaked waves: longer, less frequent & softer foam
  • Improved water buoyancy performance by 35%
  • Optimized water rendering across the board
  • Improved performance for gunfire muzzle lights
  • Backpacks now float
  • Underwater crates untie twice as fast
  • Fuel access on Minicopter restricted to pilot when in use
  • Can recycle empty cans in recycler
  • Water Jugs can be placed in fridges
  • Salvaged Axe harvests more animal flesh
  • Improved laser visuals
  • Reduced flashlight shadow bleeding
  • Thompson can now take Flashlight or Lasersight
  • Minicopters now slowly decay when indoors
  • Explosive ammo can be heard much farther away
  • Explosive ammo causes weapons and silencers to lose condition faster
  • Improved tracer visuals
  • Compound bow in line with Hunting Bow when not charged (and cheaper)
  • Muzzle brake reduces damage by 20%
  • Added fractional reloading
  • Can no longer use weapons in deflated hot air balloon canvas
  • Can no longer see through deflated hot air balloon canvas
  • Fixed FOV zoom bugs when using a non default FOV
  • Pistols + Shotguns have less zoom
  • Added Grenade Launcher
  • Added Combat Knife
  • Sam Site now requires electricity
  • Fixed Sam Site targeting bugs and shooting through walls
  • Improved muzzle flash performance and visuals
  • Improved Simple Sight crosshair
  • Holosight provides an accuracy bonus and 2x zoom factor
  • AI takes less damage when mounted
  • Heavy Plate Armor provides more explosive protection
  • Heavy Plate Helmet obscures vision less
  • Added "Admire" animation button to workshop
  • FOV clamped is now 70-90
  • Disabled graphics jobs on Linux due to crashes
  • Улучшена производительность.
  • Исправлено зависание при крафте.
  • Исправлено освещение на нефтяной вышке.
  • Исправлена ошибка, когда NPC появлялись на платформе в то время, когда там еще есть игроки
  • Исправлен звук закапывания тайника во время захода игрока на сервер
  • Еще одно исправление проваливающихся тел игроков
  • Волны теперь более реалистичны и оптимизированы
  • Рюкзаки теперь не тонут
  • Ряд исправлений эксплойтов
  • Исправлены ошибки со звуковой сигнализацией
  • Улучшения плавучести игроков и лодок
  • Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
  • Mac uses Metal graphics API
  • Deep sea waves with crest foam affecting floating physics
  • Water interaction disturbance foam
  • Restored world reflections option
  • Fixed muzzle flash positions
  • Fixed client side corpses sometimes clipping into things
  • Fixed foam showing up near player
  • Fixed flickering on shore, including cases related to TSSAA
  • Fixed overbright caustics and specular occlusion on shore
  • Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors
  • Fixed light beams not hiding when lights are distance culled
  • LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
  • Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
  • Entities are now ordered by distance from the player when they are networked
  • Game log is now always written to output_log.txt in install folder
  • Shore water transition quality
  • Higher-quality high-frequency ocean waves
  • Performance on light-heavy scenes using culling
  • Water junkpile foliage animation now wave-based instead of foliage/wind-based
  • Added instancing to deferred mesh decals
  • Saved 115 MB of system and video memory by reducing some textures
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