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Игра Rust
2556 (5.09.2024)
Enabled skin unloading by default for everybody
Enabled the new multibox pruning broadphase algorithm for the physics system
Added 'gesture' console command
Fixed 'Ride Horse' being visible when someone is already on the horse
Improved network interpolation time offset calculation
Optimized the AI sensory system
Added skin memory usage to print_loaded_skins
Optimized the vending machine world UI (also affects the new Chippy arcade)
Прибрежные волны теперь они идут к берегу, а не от него.
Добавлен игровой автомат.
Скины бетонных баррикад и мешков с песком снова работают.
Небольшие улучшение пользовательского интерфейса.
Исправлена ошибка, когда карьеры добывали не те ресурсы.
Исправлены некоторые эксплойты.
Upgraded to Unity 2019.1.4f1
Enabled incremental GC and integrated it with the custom GC logic
Server Browser shows wipe times
Can order server list by wipe time
Added in game item store
Show when friends are on servers
Main menu has background videos
Sleeping bag list now scrolls
Players automatically climb over small steps
Added Horseback Riding 1.0
Fixed skin unloading texture and material corruption issues
Fixed light from the outside bleeding into building reflection probes at doorways
Fixed projectile LOS exploit that was abusing the player bounds forgiveness
Fixed server side player fall through floor exploit
Fixed IK on world space particle systems (flame thrower)
Fixed not all servers getting listed
Fixed crafting queue UI not getting reset after reconnect
Fixed renderinfo command
Fixed players parenting on the outside of Hot air balloon
Fixed players falling out of the falling out of Hot air balloon
Fixed a bunch of item typos
Fixed projectiles being rejected when shot through Oilrig stairs
Fixed players clipping through Oilrig dock
Fixed SetDestination errors
Fixed Launch site office building spawning too many barrels
Fixed Watchtowers being placed under the terrain
Fixed Rustige Egg base protection
Fixed Water Junkpiles despawning with players nearby
Fixed Muzzle flashes animating at low FPS in the distance
Fixed Scope jittering all over the place when on a vehicle or the cargo ship
Fixed viewmodels lagging behind when on a vehicle or the cargo ship
Fixed not being able to pick up Water Barrel
Fixed animals not playing dynamic footsteps based on their surface type
Fixed powerline poles having lights when they shouldn't
Fixed terrain drawing white, or undefined, at distance on shader levels 101 to 199
Optimized skin unloading
Enabled skin unloading on low end hardware by default again
UI loads faster
Fixed animations sometimes not being disabled
Optimized occlusion texture memory usage
Optimized input button updates
Optimized chat UI
Optimized physics timing values
Optimized child entity networking when parented to entities with global broadcast (cargo ship)
Optimized server browser
Optimized font memory usage
Optimized light LOD processing
Added more localization
Shader usage optimizations
Improved CJK font rendering
Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers
Hapis Island map optimizations
Weapon VFX optimizations
Weapon visual improvements
Scope no longer scales with UI Scale
Water jug spawns with less water
Puzzle reset bugs fixed (can no longer camp and wait for a respawn)
Nerfed oil rig loot
Flashlights cast additional light in first person illuminating an area beyond just the light cone
Lowered all research costs
Исправлена работа скинов.
Мелкие фиксы.
Added granular skin loading (greatly reduces skin memory usage)
Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM)
Map uses less memory and can be zoomed out much farther
New Hunting Bow model
Fixed riot hat skin preview (workshop)
Fixed metal / spec material issues (workshop)
Fixed cave lift parenting trigger exploit
Fixed projectile line of sight exploit
Fixed several graphics issues with the Linux client
Fixed players exploiting inside large furnace
Fixed LR300 condition being too low
Fixed 40mm smoke grenade climb exploit
Fixed Oil Rig keycard doors being permanently locked
Optimized UI background blur shader by removing unused grab pass
Optimized GC allocs from client entities that are waiting for their parent
Bandit Town lighting overhauled
Cave Large Sewers lighting overhauled
Puzzle fuse boxes now run high voltage, and as such look more dangerous
Reduced external wall and gate crafting time
M39 has much more manageable recoil
Faster right click quick looting
Bone arrows are less expensive
Bone arrows move faster
Bone arrows have a larger 'radius'
HV arrows cost metal fragments instead of stone
Добавлен пасхальный ивент
Добавлен античит SmartGuard
EAC SDK update
Added debris system to block placement of new walls and doors immediately after destruction
Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
Fixed exploit to spawn explosive ammo impact entity through walls
Fixed exploit to circumvent certain server side LOS tests
Fixed water junkpile save / load
Fixed a problem with corpses spawning partially inside stuff
Fixed stash hide / unhide sound playing whenever they spawned on the client
Fixed ores spawning inside hilltop rocks
Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows)
Fixed vehicle seat clipping exploit
Fixed colored nametag exploit
Fixed anti hack false positives after projectile reflection and refraction
Fixed fall damage exploit with global.free and debug.stall console commands
Fixed anti hack exploit in elevators
Fixed minicopters having hitmarkers
Fixed Hapis vending machines reset
Fixed shelve stacking
Fixed vending machines placed inside rocks
Fixed dropboxes being repaired
Fixed Oil Rig distance flares not turning off during day time
Fixed Oil Rig lights pulsing intensity after toggled
Fixed water near-clipping issue
Fixed water artifacts on macOS/Metal
Fixed wave crest foam not disabled on water quality 0
Fixed boats sinking into rivers
Fixed some flares not disappearing during day time
Fixed minicopter collision shape being too large
Fixed missing first person projectile 'spheres'
Fixed muzzle brake not properly applying recoil reduction to all weapons
Fixed sleeping/wounded players hovering in mid air
Fixed invisible shell casings
Fixed incorrect scope zoom levels and naming
Optimized item skin list loading when selecting items in the crafting menu
Stripped several client only components from the server
Optimized player mesh rebuild (players coming into view or ragdolls spawning)
Added pooling to several clothing items that did not support it before
Added pooling to player corpses and ragdolls
Optimized player model bone remapping (ragdolls spawning)
Optimized player model bone lookup (particularly during continuous gunfire)
Added oilrig to Hapis
Added super potato mode
Codelocks now stack to 10
Barricades now stack to 10
Updated scientist visuals
Tweaked waves: longer, less frequent & softer foam
Improved water buoyancy performance by 35%
Optimized water rendering across the board
Improved performance for gunfire muzzle lights
Backpacks now float
Underwater crates untie twice as fast
Fuel access on Minicopter restricted to pilot when in use
Can recycle empty cans in recycler
Water Jugs can be placed in fridges
Salvaged Axe harvests more animal flesh
Improved laser visuals
Reduced flashlight shadow bleeding
Thompson can now take Flashlight or Lasersight
Minicopters now slowly decay when indoors
Explosive ammo can be heard much farther away
Explosive ammo causes weapons and silencers to lose condition faster
Improved tracer visuals
Compound bow in line with Hunting Bow when not charged (and cheaper)
Muzzle brake reduces damage by 20%
Added fractional reloading
Can no longer use weapons in deflated hot air balloon canvas
Can no longer see through deflated hot air balloon canvas
Fixed FOV zoom bugs when using a non default FOV
Pistols + Shotguns have less zoom
Added Grenade Launcher
Added Combat Knife
Sam Site now requires electricity
Fixed Sam Site targeting bugs and shooting through walls
Improved muzzle flash performance and visuals
Improved Simple Sight crosshair
Holosight provides an accuracy bonus and 2x zoom factor
AI takes less damage when mounted
Heavy Plate Armor provides more explosive protection
Heavy Plate Helmet obscures vision less
Added "Admire" animation button to workshop
FOV clamped is now 70-90
Disabled graphics jobs on Linux due to crashes
Улучшена производительность.
Исправлено зависание при крафте.
Исправлено освещение на нефтяной вышке.
Исправлена ошибка, когда NPC появлялись на платформе в то время, когда там еще есть игроки
Исправлен звук закапывания тайника во время захода игрока на сервер
Еще одно исправление проваливающихся тел игроков
Волны теперь более реалистичны и оптимизированы
Рюкзаки теперь не тонут
Ряд исправлений эксплойтов
Исправлены ошибки со звуковой сигнализацией
Улучшения плавучести игроков и лодок
Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
Mac uses Metal graphics API
Deep sea waves with crest foam affecting floating physics
Water interaction disturbance foam
Restored world reflections option
Fixed muzzle flash positions
Fixed client side corpses sometimes clipping into things
Fixed foam showing up near player
Fixed flickering on shore, including cases related to TSSAA
Fixed overbright caustics and specular occlusion on shore
Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors
Fixed light beams not hiding when lights are distance culled
LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
Entities are now ordered by distance from the player when they are networked
Game log is now always written to output_log.txt in install folder
Shore water transition quality
Higher-quality high-frequency ocean waves
Performance on light-heavy scenes using culling
Water junkpile foliage animation now wave-based instead of foliage/wind-based
Added instancing to deferred mesh decals
Saved 115 MB of system and video memory by reducing some textures